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76mm -> Modability? (5/9/2019 11:08:31 AM)
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Not sure if that's a word, but wanted to check on the scope of this game's "modability"... This game looks very good so far, but I have a few questions: 1) Can hex and time scales be modified? If so, what are allowed values (ie, 2 km per hex, 6 hours per turn?)? 2) Presumably a full map editor will be included? 3) Will there be scripting or some kind of "event engine"? 4) Will there be any way to edit save game files and/or import/export game data (necessary for allowing use as a strategic layer in for other games). 5) Will generals be assigned to units (counters), or to formations (groups of units)? Thanks, will be following this one closely!
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