Simulacra53 -> RE: Very limited land unit stacking (5/24/2019 10:09:45 PM)
|
quote:
ORIGINAL: pzgndr quote:
ORIGINAL: fuzzypup The impact of air power affects effectiveness, some health, and movement. If you play Unity of Command you see something similar if I remember. But SC and UoC use single unit move/attack. WarPlan uses multi-unit/multi-hex attacks. So I assume air power attack factors and other modifiers are added to the combat? Something like the old Third Reich rules prohibiting air-only attacks on ground units and restricting their use to no more than 3x the ground attack factors could work well. Perhaps a separate thread describing land, air, and naval combats would be helpful to better understand the proposed game mechanics. Tactical interdiction had limited effect against armored vehicles - as in direct kills, although it certainly hampered movement and the supplies. Strategic interdiction, targeting the road, rail and other infrastructure and specifically logistics had communications had a major impact on operational effectiveness. How the game handles interdiction is still unknown. You attack a ground unit and its effects will be what Fuzzypup explained, or you have the ability to go beyond direct targeting..
|
|
|
|