exsonic01 -> RE: SAM/AAA vs aircrafts (5/18/2019 4:03:29 AM)
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I'm OK to increase radar SAM accuracy, but can we also have dedicated [SEAD/DEAD] mission airplanes, like current airplanes have [napalm],[CAS] trait? Then, give them much higher chance to engage against, or allow them only fight against enemy radar AA or AA shooting at them. It would be great if AB could model anti radiation missiles with expensive point price, as a high tier SEAD/DEAD asset. But I'm not sure what devs are thinking about ARM. My guess is CAS mission also would get SEAD/DEAD support (with ARM) during cold war, especially for the battle against PACT OMG (operational maneuvering group) at least for NATO. So I guess it would be historically OKish to depict them in this game. Anyway, it would be great to have SEAD/DEAD dedicated planes armed with rockets + machine gun + laser guided bombs/iron bombs, or rockets + machine gun + ARM. This was standard for Wild Weasel during Vietnam war. Plus, it would be great to have EW option. It is not possible to depict EW capability 100% accurate, but still it is possible to abstract. CMANO, FPC-RS and CMBS shows some good example of EW abstraction.
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