RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (Full Version)

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XLVIIIPzKorp -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (9/15/2019 8:18:04 PM)

Thanks Petri. [:)] You know me, always have to mess around with something. [:D][:D]

Working on the Brits with the Yanks too.


[image]local://upfiles/22663/67D6E62BCF2E4E5AA9C682A9C5E4341D.jpg[/image]




Big Ivan -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (9/15/2019 11:27:35 PM)

XLVIIIPzKorp,

That is some sweet work you got there! Nice, very nice indeed!!!![;)][;)]




XLVIIIPzKorp -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (9/16/2019 6:17:21 PM)

Thanks Big Ivan. Appreciate the comments. In another area I've been putting aerial recognition flags on captured equipment, particularly in N. Afrika. I almost exclusively play CS in 3D, so I'm always mucking about trying to increase the visual appeal.

[image]local://upfiles/22663/C673F12F7E3E4D1E9548C1978E38AB9E.jpg[/image]




ruppert29 -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/4/2019 3:37:46 PM)

A better mouse cursor. On some color backgrounds (desert or forest) the + as a mouse cursor for the map area is next to impossible to see. Is there a way to change it in game?




fritzfarlig -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/4/2019 10:37:53 PM)

missing to see when a russian truck is unloaded not easy to spot




XLVIIIPzKorp -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/5/2019 12:04:25 AM)

Soviet trucks were already done by Matto on the Blitz. And my thanks to him for his excellent Soviet Truck mod.

[image]local://upfiles/22663/0D6190EFEC584AFF99DF668BADA2BA64.jpg[/image]




Lysus -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/19/2019 3:04:17 AM)

I wish, I wish it was out! Historical OOB'S [&o]







[image]local://upfiles/22677/0CCFF95978CC4E97943CF3669BC35F54.gif[/image]




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/19/2019 3:49:00 AM)

We'll get there, need to finish Vietnam first!




The_Good_Captain -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/24/2019 1:08:54 AM)

1) A sound after a successful starshell fires of that sizzling noise they actually make instead of that "pffft" noise. I know there are star clusters and other forms of illumination so not a biggy, just sayin'.
2) A campaign tree for LCGs...it would be nice to see where you can and cannot go in the campaign based on your victory level. The old Panzer General games released this in their strategy guide.

3) Pretty much everything that has been posted so far. Really cool ideas all around!




Lysus -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/29/2019 6:13:48 AM)

Actually, now that I think about it, are divisional insignias out of the question? Lead elements of 3. Panzer-Division '39

[image]local://upfiles/22677/4CCF9AEDC9EB40B7BC0C8E3F83F21CB5.gif[/image]




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/29/2019 2:24:07 PM)

quote:

are divisional insignias out of the question?


Yes, they are.




XLVIIIPzKorp -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/29/2019 5:07:38 PM)

Jason, a quick question from an old grog that remembers the ASDN patch.

Whatever happened to including the modified retreat of armor. Specifically if a vehicle was forced to retreat due to enemy fire, the vehicle would, after retreat, readjust their facing so their frontal armor faced the direction of the fire. I always thought that was one of the best aspects of the patch. I know other aspects such as units sometimes remaining hidden after fire have been incorporated a while ago. Is there any chance of implementing the vehicle retreat aspect?




Lysus -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/30/2019 2:45:50 AM)

That made me laugh. Give me -basecell3d value "99999", and I'll make it happen. Let me dust off the ol'photoshop!




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/30/2019 2:23:25 PM)

quote:

That made me laugh. Give me -basecell3d value "99999", and I'll make it happen. Let me dust off the ol'photoshop!


We have for East Front III, but I have burned through nearly all the ID's for Germany already since we've made it so there are separate bases for the following: Luftwaffe, DAK, SS, Wehrmacht and GD.




Lysus -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/31/2019 12:58:24 AM)

Just seeing the multiple bases on the same map is going to be epic in it's own right. I've looked over some of the OOB's you've posted, and it's like reading Nafziger, it's a beautiful thing. A+




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (10/31/2019 1:16:14 AM)

Thank you, Lysus!

Of course, there are some issues with Nafziger, but was definitely a good starting point for the OOB's!




ruppert29 -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (1/22/2020 3:30:49 PM)

Couple of wishlist suggestions, one of which might have been mentioned.

1) Could we have a compass heading on the maps? I like that I can rotate a map which came in handy when the scenario description said Axis was driving to the south but all the units and enemies were on the northern part of the map.
2) Really wish Find org was better highlighted so i could straighten out my supply chain. Some of the units are at the bottom of a stack of units and can barely see them.
3) different colors for divisions and/or regiments
4) really difficult for the spanish civil war scenarios when the color the nationals and republic units were too close to same color




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (1/22/2020 3:40:34 PM)

Great suggestions, Ruppert!




ruppert29 -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (2/21/2020 11:44:25 AM)

I would like the EXCELLENT shading for highlighting movement or visibility. Found it in the East Front scenario Into the Night. I am tired of shading like light gray on white, light yellow on green, darker tan on tan, this really stands out and makes it much much clearer. Maybe allow option to change shading. Would attach a png but I do not see attaching option




Fierce -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (6/24/2020 1:02:03 AM)

I've been away from the JTCS games for many years now, busy putting kids through college, and am circling back! That's what's awesome, it's timeless.
I just saw this thread and hope it's still active cause I really would like a couple of things changed. It made my day!!!!

I highly agree with everything above with 2 important changes that I didn't see mentioned.

1. Please stop leaders and non-combat units from preventing a retreat when a unit is assaulted and make it more realistic and cut down on captures.
If a leader or truck etc. circles around just for this purpose it should be subject to capture allowing an assaulted unit access to that hex.
This should also apply to a lone leader used in the assault from an opposing hex. That hex should still be a viable retreat hex.
Even stationary units like empty bicycles, motorcycles, etc. in an adjacent hex should not block a retreat.
Some players game the system this way. When was the last time a lone leader fended off a retreating platoon?

2. Leaders should be subject to op-fire just like any other combat unit when it's alone and moving through empty hexes. Let me count the times I could have picked these leaders off as they went by.

Just my 2c worth.





ruppert29 -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (6/24/2020 9:27:31 AM)

Another wishlist concerns scenario suggestion, we need more 'important' battles to show up in the picks. I am working my thru the East Front scenarios and it is disappointing that the really historic scenarios are skipped over or only touched briefly. First days of Barbarossa, Smolensk, Dvina, Kiev, Bryansk, Leningrad, Moscow, Crimea, Kharkov, Rostov, Stalingrad, Kursk need more. The inclusion of Rumanian, Finnish other minor allies is good for inclusion but we need more meet. Maybe mods could up the scenario selections.




fritzfarlig -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (6/26/2020 7:19:39 AM)

that looks good [sm=00000436.gif]




edward77 -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (7/13/2021 9:02:04 PM)

Just checking progress on EFIII. I notice there is no mention of scenario designers wish list. Map creation can be very tedious and time consuming. Could I start the ball rolling by asking for a transparent template map similar to Order of Battle or Panzer Corps.




seanny -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (12/2/2021 10:54:25 PM)

I was curious too about ETA of these reworked East,West Front games?





terminator -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (12/3/2021 4:37:51 AM)

quote:

ORIGINAL: edward77

Just checking progress on EFIII. I notice there is no mention of scenario designers wish list. Map creation can be very tedious and time consuming. Could I start the ball rolling by asking for a transparent template map similar to Order of Battle or Panzer Corps.

As in Germany at War also:


[image]local://upfiles/33508/71DB7F10EB0740F494E878461E35DA21.jpg[/image]




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (12/3/2021 7:56:48 AM)

We don't have an ETA yet on the East Front III 1939-1941, the first of the World War II series.

We do have a release date for Campaign Series Vietnam 1948-1967, which is January 20th, 2022.







insidius -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (12/22/2021 6:30:49 PM)

Is Campaign Series Vietnam going to use the same engine as the current Campaign Series games?




Jason Petho -> RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST (12/22/2021 6:54:42 PM)

No, it is not, it is vastly different than the current JTCS games.

Take a look at the manual and check out Section 6.2 to see all the improvements we've been doing.

The manual is definitely worth a read!




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