Rules changes I'd like to see... (Full Version)

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Vetkin -> Rules changes I'd like to see... (6/25/2003 7:20:05 PM)

Here are some I can think of right now:

- AT-rifles in the early war have a +X% chance of damaging/knocking out a tank if said tank is hit from the side or rear and from a range of 2 hexes or less. X could be 5% for the side and 10% from the rear.

- Open-topped vehicles are more affected by artillery fire. US TDs like the M10 and M18 and German Marders etc. should be more easily knocked out by HE rounds landing in their hexes.

- MGs have a chance of overheating/jamming and getting disabled if fire is sustained continously from one round to the next. Example: An MG42 fires 6 times this turn and 6 times the next turn. There should be a 2% chance of failure for every time an MG is shot continously after the 7th shot to represent overheating, jamming etc. cumulative from turn to turn. So in the above example, there would be a 10% chance that the MG42 would break down. A "cooldown" of 1 turn would be needed to cancel this effect. It would make things more exciting as desperate crews fire in sustained bursts as they desperately try to hold the line knowing that their guns can fail at any time.

- The 88mm be at least around 10-15% more deadly against infantry. See the movie "When Trumpets Fade" to see the effect of a single 88mm gun against a platoon or so of infantry.

- .50 cal, AA guns (20-40mm) be less likely to immobilize a target with skirts/bulldozers.

- That smoke drift... (Wishful thinking here.) :D

Anyways those are the immediate things that come to mind, I'd like to know what people think of this and what their own opinions are... :D




Losqualo -> Re: Rules changes I'd like to see... (6/25/2003 7:54:39 PM)

[QUOTE]Originally posted by Vetkin
[B]Here are some I can think of right now:

- AT-rifles in the early war have a +X% chance of damaging/knocking out a tank if said tank is hit from the side or rear and from a range of 2 hexes or less. X could be 5% for the side and 10% from the rear.[/B][/QUOTE]
agreed
[QUOTE][B]- Open-topped vehicles are more affected by artillery fire. US TDs like the M10 and M18 and German Marders etc. should be more easily knocked out by HE rounds landing in their hexes.[/B][/QUOTE]
Franky I don't see a real reason. Those vehicle are already open-topped in the oob's, and an artillery shell landing not directly on the vehicle doesn't affect the open or not open top.
[QUOTE][B]
- MGs have a chance of overheating/jamming and getting disabled if fire is sustained continously from one round to the next. Example: An MG42 fires 6 times this turn and 6 times the next turn. There should be a 2% chance of failure for every time an MG is shot continously after the 7th shot to represent overheating, jamming etc. cumulative from turn to turn. So in the above example, there would be a 10% chance that the MG42 would break down. A "cooldown" of 1 turn would be needed to cancel this effect. It would make things more exciting as desperate crews fire in sustained bursts as they desperately try to hold the line knowing that their guns can fail at any time.[/B][/QUOTE]
agreed
[QUOTE][B]
- The 88mm be at least around 10-15% more deadly against infantry. See the movie "When Trumpets Fade" to see the effect of a single 88mm gun against a platoon or so of infantry.[/B][/QUOTE]
It would depend on the round the gun used. If it fires a normal HE shell, there shouldn't be a difference regarding the effect. If they fired a time-fused AA shell, the effect surely would be devastating, but I don't think that happened too often (But I can't say for sure). I Also don't have much trust in weapon effects shown in movies.

to the rest I agree also, but most of those thinks (I hope!) will come with CL anyways. I don't think these things could be implemented in SPWAW.




Frank W. -> (6/25/2003 8:18:55 PM)

letīs add:

1. crew firepower

2. retreating direction

3. tanks without turrets should get more penality

4. off board batteries should not be destroyed totally if only one gun is hit !

5. for non PBM games:
AI should select more tanks in campaigns
AI should not only go for vic hexes instead trying some other
strategys , too !




Irinami -> (6/25/2003 10:45:19 PM)

All weapons are more likely to break down if fired their full allotment continuously. See the manual.




AbsntMndedProf -> (7/2/2003 10:08:43 PM)

Here is one thing I'd like to see, onboard amphibious landing support with rockets and/or mortars being able to be assigned indirect fire missions. (Major wishfull thinking!) :D

Eric Maietta




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