Manufactured resources (Full Version)

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elvendeathknight -> Manufactured resources (5/30/2019 6:46:12 PM)

Hey folks

I want to know how you use manufactured resources in your modded games.

I have some ideas of my own :
- create a ressource needed for the best ship components. As a result, empires would be limited in their production and their elite ship would feel special. However, if a player is not aware of his ressources pool, it could result in a huge construction delay (not fun)
- a manufactured resource could represent political power in a galactic senate. Victory condition #59 uses colony manufactured resources production as a factor. If every race had that victory condition, it could be used to simulate a galactic senate. It would be different from the economic, population and colonies conditions as it would only consider the best worlds (manufactured resources need population and development).

How do YOU use them :)




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