bcgames -> Stalingrad: The GUI Question (6/2/2019 5:40:48 AM)
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On the question, "Desert War: Why Didn't You Buy?", Simulacra53 writes: "Initial graphics. It was the Escorpion mod that drew my in I still don’t like the GUI presentation." http://www.matrixgames.com/forums/tm.asp?m=4481109&mpage=4 So let's start the conversation--In your opinion, how should the Stalingrad GUI appear? Your response will best be understood if you can frame it from one of at least three player-view categories: a. Stick to the Desert War GUI...everybody who's playin' knows how to work it--"Don't mess with my game play, bro..." b. I play the game, but the GUI doesn't quite support how I play. Here are my preferred tweaks... c. I don't play the game because of these horrible GUI transgressions--and here's the list of each and every one of them and how to fix them. If your response doesn't fit nice and tidy in one of the categories listed above, create a new one and tell us what you think about how the Stalingrad GUI should operate. This is a visual as well as mechanical question so if your words can't quite paint the picture--provide a picture. I play the game just about everyday so I have "muscle memory" that I can't overcome at this point after many years down the road. We can't fix what we don't know is broken. So, what say you? Silence is consent. Thanks in advance for your feedback!
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