larryfulkerson -> RE: Naval Units and damage (6/2/2019 3:41:04 PM)
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In playing the Russo-Japanese War some ships have taken damage and used up ammunition. (1)While in port how are replenishment and repair performed and how long is the process? (2)Is there a requirement for ships to be in a particular status (moving, tactical, etc.) to be repaired or replenished? (3)Are only certain squadrons repaired in certain ports? I cannot find this information in the game manual. (4)Also: when ships leave port a menu asks for "fixed weapons" to be left behind before the ships can move. What are "fixed weapons" on ships? (1)From what I understand the rate of repair depends on the size of the ship. I've monitored the repair rate of various ships and it does differ. From what I can descern the rate of repair for a DD is 1 point of damage per turn when it's parked in the Saigon hex. I was using the house rule that BB's have to go to a much larger port to get repaired like Manila ( after it's capture ) or Hong Kong ( after it's capture ). Playing with WITP-AE, I discovered that the Japs were severely limited in the number of shipyards. (2) From what I understand a ship must be in a port hex and not moved during the turn. (3) The only limit on what ship can go to what port depends only on any house rules in effect. (4) "Fixed Weapons" on ships? I've not heard of that one before. Does the ship unit have skindivers that don't want to go with the ship? I'd like to see a screenshot of the unit display for that unit.
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