xalinas2 -> RE: Proper use of HQ build up (7/31/2019 8:29:05 PM)
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Very personally, I think potential restrictions on HQBU should depend on relative skill and experience difference. When both players are new to the game, is does not matter so much because understanding how to handle supply takes some time to figure out. However after a while, my (limited) experience is that the initial learning curve is steeper for the axis than for the soviets, so the axis will have a structural edge once they figure out how supply really works. I think it takes much longer to learn how to counter this on the Soviet side. Having said that, I played one of my first Soviet HvH games against Psycho (he proposed the no HQBU rule) and while totally being ruled by him, I learned tremendously a lot from the game. With HQBUs allowed, this would have made for a very boring game (like some of the infamous games when Leningrad is being isolated on T5 or so... Based on that excellent experience, I usually offer no or very limited HQBU (e.g. limited to the South) in my few Axis games and usually get a lot of fun out of it. But then again I am considering that I am mainly playing at the intermediate level (whatever that means)...
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