AlvaroSousa -> RE: 2 highlighted added features (9/24/2019 3:30:01 PM)
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Levels of difficulty.... I am not a big fan of giving the A.I. production. All it does it make more roaches for a human player to kill. What I found is that giving the A.I. experience or supply makes a more challenging game while it being kind of invisible. There are 5 supply levels - 1 weak, 1 normal, 3 stronger ones There are 11 experience levels 1 week, 1 normal, 9 strong ones with the top one being labeled Ubermensch level. SC vs WarPlan SC is a different game than WarPlan. Many compare the 2 but WarPlan is much closer to WitE (light), ETO/PTO, and mostly WIF. SC3 is still a fantastic game and incredibly well done. If you don't like how it plays you can make up your own scenario and rules. You can get very creative with it. Recently the beta testers and I added naval interception when it's not your turn as part of the rules. Which is going to make an already good naval system even better.
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