RE: 2 highlighted added features (Full Version)

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miv792 -> RE: 2 highlighted added features (9/18/2019 7:46:56 PM)

quote:

ORIGINAL: fuzzypup
levels of difficulty

can you speak more about the levels of difficulty that is at each level ?




abulbulian -> RE: 2 highlighted added features (9/24/2019 4:00:18 AM)


quote:

ORIGINAL: Michael T

I can't stand SC games. I hope WP is nothing like them. I love games like Third Reich or AWAW. ETO/PTO. All board games. I am yet to find a PC game that comes even close to them. A PC version of AWAW would be perfect.



amen brother. [&o] If you ever want to try playing a third reich or even better a http://aworldatwar.org/ game. Hit me up :)




AlvaroSousa -> RE: 2 highlighted added features (9/24/2019 3:30:01 PM)

Levels of difficulty....

I am not a big fan of giving the A.I. production. All it does it make more roaches for a human player to kill.
What I found is that giving the A.I. experience or supply makes a more challenging game while it being kind of invisible.

There are 5 supply levels - 1 weak, 1 normal, 3 stronger ones
There are 11 experience levels 1 week, 1 normal, 9 strong ones with the top one being labeled Ubermensch level.

SC vs WarPlan

SC is a different game than WarPlan. Many compare the 2 but WarPlan is much closer to WitE (light), ETO/PTO, and mostly WIF.

SC3 is still a fantastic game and incredibly well done. If you don't like how it plays you can make up your own scenario and rules. You can get very creative with it.

Recently the beta testers and I added naval interception when it's not your turn as part of the rules. Which is going to make an already good naval system even better.




Hairog -> RE: 2 highlighted added features (9/28/2019 5:38:46 AM)

quote:

Recently the beta testers and I added naval interception when it's not your turn as part of the rules. Which is going to make an already good naval system even better.


I want to highlight this feature. This is revolutionary in a turn based strategic wargame. You can interdict invasions before they land, when it's not your turn.

Very well done Mr. Sousa!




Plainian -> RE: 2 highlighted added features (10/1/2019 12:03:14 PM)


quote:

ORIGINAL: Hairog

quote:

Recently the beta testers and I added naval interception when it's not your turn as part of the rules. Which is going to make an already good naval system even better.


I want to highlight this feature. This is revolutionary in a turn based strategic wargame. You can interdict invasions before they land, when it's not your turn.

Very well done Mr. Sousa!


Yes its a good idea allowing the opponent some kind of reaction phase.

However I think this may cause problems. People will now start asking for a similar land phase?




Hairog -> RE: 2 highlighted added features (10/1/2019 8:04:40 PM)


quote:

People will now start asking for a similar land phase?


That's what zones of control are for.




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