Moltrey -> RE: Is anyone interested in an update for AE? (7/6/2019 4:16:01 PM)
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As interesting as it is to discuss WITP 2, the topic here is an update for AE as it stands. I don't see the value in this. It was historically very minor and the only major road/rail efforts were in fringe theatres. If you let players control it then there's min-maxing to connect Malaya to Port Arthur or build a railroad to Darwin, which upsets the strategic balance ahistorically. Zoom capability and the QoL improevements you suggest would be good. AI is scripted, and it's not a proper "AI". __________________________________________________________________________ I agree with mind_messing here. Matrix will have to be very specific about what things are ON or OFF the development "table" for consideration. Scope creep is not something that can be afforded on this project. I also agree about the building idea, but mostly because we all know (whether we want to admit it or not) that any crack in gameplay that allows player-induced flow will be abused by players, period. Gonna happen, guaranteed. Personally I don't think it matters how many will cross that line. I prefer its inclusion via mods and scenarios. I risk accusation of being off topic, but would argue that there is always an undercurrent on these and other forums. Namely, CONTROL. It is the 800 pound Gorilla in the Wargaming room. How much of it do you allow the gamer? When? -and under what circumstances? Over the years (I am 55) I have seen many games come and go, been on countless forums and discussions. Some things never change. Some wargamers get very irritated when they feel a lack of complete control of their digital pixeltruppen. I suppose at the end of the day it boils down to personal preference and ones life experiences. Undoubtedly, most of you have already surmised that I am not in this camp. I much prefer to be immersed in the greater personal experience that senior commanders of the day must have lived through. The stress and worry of being a flag rank officer must have been acute and agonizing. With regard to WITP:AE I almost relish the fog of war component that Grigsby and Henderson Field Designs have presented us. To me, being both enthralled by the possibilities and frustrated by intel that I can't trust IS the game. I feel it is a brilliant design and is what makes War in the Pacific a true classic. I am interested in other's point of view regarding this and continued scope discussions.
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