Concerning Subs ... (Full Version)

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Rainerle -> Concerning Subs ... (6/26/2003 3:08:37 PM)

Hi,
I had nothing serious to do and decided to play H2H to find out more about subs. Chose Scen 17, placed all subs in single sub TF and send them off to the same hex. Thats a total of 14 subs at the beginning of Scen 17. Six IJN boats, 7 S-Boats and USS Greenling. What shall I tell you those 14 subs remained in the same hex for more than 10 days and not a single sub on sub attack occured (probably the game does not allow those).
To add spice to the situation I moved the allied Replenishment TF (Neosho and Sims) through this sub-infested hex 4 times (at night) and no single attack commenced. O.k. retiring this TF I put a IJN Air TF (Shokaku and Zuikaku) in an adjacent hex with their entire bombers on 80 % ASW. Next turn I'm getting lots of sightings, a little less attacks and 4 reported hits. Turns out; one sub really is hit (77 Flt probably won't make it to port) and three others are very short on fuel.
So what conclusions do I draw?
1.) There is no sub on sub combat but there should be.
2.) It seems unlikely that a TF (even a small one) can move through six subs four times and stay unmolested.
3.) I can see no reason why attacking subs causes them to lose fuel. Either they take damage or they don't. Loosing fuel could be part of taking damage though. I know this is pointed out elsewhere.

I'm using v2.3
Comments ?




thantis -> (6/26/2003 8:57:08 PM)

1) Hexes are 30 miles wide, leaving quite a bit of room to hide in (think of the total square mileage - its a lot of sea out there).

2) There were not many sub on sub engagements during the war - and I don't think they are modeled.

3) The loss of fuel is related to all of the maneuvering the subs did to avoid the attacks - high speed, lots of changes in depth, etc.




PdC -> (6/26/2003 9:32:26 PM)

And WW2 sub commanders used to release fuel at surface to make their attacker believe they were hit and had a leak while they were diving.

It may explane the fuel consumption and the fake reported hit.




Nikademus -> (6/26/2003 9:45:12 PM)

There is also a "wolfpack" rule in the game that lowers the effectiveness of subs the more you stack them in one hex. There are two reasons for this, one historical, one game related

the historical stems mainly from the lack of implementation used by both sides during this period and when it was, (by the US) it was not very successful

The game reason is the more pertient one.....pre 2.30, a common player tactic was to stack mass subs in a base hex which usually caused a great deal of carnage way out of preportion to the abilities of the sub arm in question....particularily against the IJN player whose ASW ability is 1/2 that of the Allied player. Having been victim of this tactic (and using S-boats no less) i can attest to it's unbelievable effectiveness in game terms, it was the leader in tonnage damaged and sunk by a wide margin over all other forms of combat damage.

The loss of fuel rule when subs are attacked by air/sea is to represent the fuel that would be burned evading an attack (on the surface) before diving, and/or to represent the fuel burned once the sub comes back up for air and has to reposition itself and/or charge batteries.




Drex -> Re: Concerning Subs ... (6/26/2003 9:47:43 PM)

[QUOTE]Originally posted by Rainerle
[B]Hi,
I had nothing serious to do and decided to play H2H to find out more about subs. Chose Scen 17, placed all subs in single sub TF and send them off to the same hex. Thats a total of 14 subs at the beginning of Scen 17. Six IJN boats, 7 S-Boats and USS Greenling. What shall I tell you those 14 subs remained in the same hex for more than 10 days and not a single sub on sub attack occured (probably the game does not allow those).
To add spice to the situation I moved the allied Replenishment TF (Neosho and Sims) through this sub-infested hex 4 times (at night) and no single attack commenced. O.k. retiring this TF I put a IJN Air TF (Shokaku and Zuikaku) in an adjacent hex with their entire bombers on 80 % ASW. Next turn I'm getting lots of sightings, a little less attacks and 4 reported hits. Turns out; one sub really is hit (77 Flt probably won't make it to port) and three others are very short on fuel.
So what conclusions do I draw?
1.) There is no sub on sub combat but there should be.
2.) It seems unlikely that a TF (even a small one) can move through six subs four times and stay unmolested.
3.) I can see no reason why attacking subs causes them to lose fuel. Either they take damage or they don't. Loosing fuel could be part of taking damage though. I know this is pointed out elsewhere.

I'm using v2.3
Comments ? [/B][/QUOTE] The lack of sub vs sub warfare has been mentioned before. It did occur in the Pacific War but perhaps not specifically in the UV theater - but it could have. I think it is on a list of improvements to be made but don't hold your breath.




AmiralLaurent -> (6/26/2003 10:18:57 PM)

[QUOTE]Originally posted by thantis
2) There were not many sub on sub engagements during the war - and I don't think they are modeled.
[/QUOTE]

Actually they were a lot more sub on sub battles than BB vs BB in Pacific War. And the latter are modeled AFAIK.

US subs sank 16 IJN subs and British subs two more during the Pacific War. IJN subs sank at least one Dutch sub and one US. Also 2 U-Boat were sunk in the aera by Allied subs.

IN UV time and aera, USN submarines sank I-28 and I-4 in 1942 (25 % of the IJN losses). In 1943, I-168 and USS Corvina were sunk by submarines. And they were tens of attempted or failed attacks by sub vs sub.




Nikademus -> (6/26/2003 10:49:06 PM)

A large preportion of these sinkings/attacks though were due to codebreaking, which allowed the US to send subs to intercept enemy subs either embarking on a mission or returning.

Since codebreaking is not in UV, there is little chance for a sub vs sub battle.




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