Permanent shortages Supply in China. Automatic transportation of Resources. (Full Version)

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Edward75 -> Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 1:44:00 PM)

I played two months as Japan. And there are two strange questions!
1. Permanent shortages Supply in China.
Outcome: I already in China do not repair many turns, do not build, almost do not use aviation, small ground battles.
Income: In China, there are a many HI and LI. They should create a enough Supply. In addition, I transport 5 000 -6 000 supplies every turn on Transports from Japan.
And permanent shortages of Supply at all Bases (yellow exclamation mark).

2. Rapid growth of Resources in Hakodate, Hokkaido.
I did counting in Hokkaido of all HI, LI and Resource Centers, and how many resources are needed for them. Net profit is 18500.
Each turn, I transport 50,000 - 60,000 resources to Japan at Transports. But amount of Resources does not decrease, but on contrary increases each turn by 20,000 - 30,000. At beginning of game in Hakodate, there were about 500 000 Resources . Now more than 1 000 000. More than twice!
There is also strangeness that Resources are accumulated in Hakodate, where there are only 100 Resource Centers, and not in Sapporo, where there are 900 resources.

I do not understand where is my Supply in China and why are Resources increasing in Hokkaido?
I know that game has automatic transportation of Resources and Supplies by rail and even between water hexes at distance of 1 hex.

I think that entire Supply in China will automatically return to Japan through Korean Strait, and Resources will return to Hakodate. It's true?




HansBolter -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:13:59 PM)

Your supply in China is in the same location as Allied supply in China....ie...out of country.

China doesn't generate enough supply to keep its own army flush, why would you think it would generate enough to keep your army flush?

The Japanese are faced with the same burden as the Allies in the fact that China is a supply drain.

If the Allies want to keep an army operating in China supplied, they have to ship that supply into China.

The Japanese have to do the same.




Alfred -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:20:38 PM)

Read the Logistics 101 Guide..

http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=Logistics%2C101

Alfred




Uncivil Engineer -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:24:27 PM)


quote:

ORIGINAL: Edward75

I played two months as Japan. And there are two strange questions!
1. Permanent shortages Supply in China.
Outcome: I already in China do not repair many turns, do not build, almost do not use aviation, small ground battles.
Income: In China, there are a many HI and LI. They should create a enough Supply. In addition, I transport 5 000 -6 000 supplies every turn on Transports from Japan.
And permanent shortages of Supply at all Bases (yellow exclamation mark).

2. Rapid growth of Resources in Hakodate, Hokkaido.
I did counting in Hokkaido of all HI, LI and Resource Centers, and how many resources are needed for them. Net profit is 18500.
Each turn, I transport 50,000 - 60,000 resources to Japan at Transports. But amount of Resources does not decrease, but on contrary increases each turn by 20,000 - 30,000. At beginning of game in Hakodate, there were about 500 000 Resources . Now more than 1 000 000. More than twice!
There is also strangeness that Resources are accumulated in Hakodate, where there are only 100 Resource Centers, and not in Sapporo, where there are 900 resources.

I do not understand where is my Supply in China and why are Resources increasing in Hokkaido?
I know that game has automatic transportation of Resources and Supplies by rail and even between water hexes at distance of 1 hex.

I think that entire Supply in China will automatically return to Japan through Korean Strait, and Resources will return to Hakodate. It's true?



I'll assume you're playing Scenario 1.

Supplies will not pass through the Tsushima Strait (Fusan-Fukuoka) automatically. I use one big CF transport TF to load at Fusan (as big as the port will allow docked; increase the TF when the port levels up) and deliver to Shimonseki. It will take days to load, and minutes to unload.

Hokkaido produces 34,600 excess resources daily, which should be delivered to Honshu. I load at Hakodate and Sapporo and deliver to Ominato, Hirosaki, and Niigata. I also load at Toyohara on Sakhalin and deliver to Wakkanai; these travel overland automatically to Hakodate/Sapporo and are reloaded there. If your resource level at Hakodate has increased, then you're not getting the resources loaded and out of there efficiently. In my AI game (Sep 1, 1942), I have less than 20,000 resource at Hakodate. Kushiro is the big resource generator on Hokkaido, but those can be pulled to Hakodate simply by continuous loading at Hakodate (or set resource storage to 'ON' at Hakodate).

China is always short of supply - it's even worse for the Allies. I, too, regularly ship supply from Nagasaki to Shanghai (and bring resource back). The supply lines are long and supply flows slowly, but after the first couple months the tempo slows and not as much supply is needed.

You should post a screen shot of your transport TF at Hakodate or Sapporo. I don't see how the resources could have doubled if they are regularly transported to Honshu.




BBfanboy -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:29:41 PM)

The supply system makes supply flow toward the demand - up to a reasonable distance which varies based on road/rail/terrain factors. Your troops are a demand on the supply so it will flow toward them (if it can) until the demand is met X3.
Your supply is not flowing back to Japan. Flowing between adjacent islands with ports is only about 50 supply points a day so that will not draw enough out of Japan by itself to feed your troops. Put some convoys together and ship to Shanghai and Tientsin. Once you have Hong Kong, ship some there. Ship to Haiphong or Saigon for Indochina and Rangoon for Burma, once you have it. Use Bangkok is getting to Rangoon is too difficult.

This game is very much about logistics planning and it shows beautifully how land, sea and air control all contribute to moving the supply your troops need to fight and achieve victory. I am sure some of the IJ side players can show maps of how they organize their logistics at whatever stage (by date) of the game you are at.




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:32:32 PM)

I'm playing mod Between The Storms now. But same problem was when I played scen 002.

I know logistics in game.
I can even count total supply create in China. I know how many HI and Li, how many I transport.
I know how much to spend on supplies for sorties of planes, repair of factories. But I do not know how much construction of airfields / ports / fortifications costs and how much is needed for ground units.
Even if I find out, I can prove that there should be more supplies in China. For example, I proved that I derive resources from Hokkaido more than they are created there. But they only increase, which means that they automatically return.




GetAssista -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:39:28 PM)

1. Some maps have restrictions on how much supplies Chinese bases can pass through.
2. Your calculations for Hokkaido are wrong. If you show them, I can point out specific error. And no, Hokkaido is not 1 hex away from Honshu, but 2 hexes.




BBfanboy -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:51:54 PM)

quote:

ORIGINAL: GetAssista

1. Some maps have restrictions on how much supplies Chinese bases can pass through.
2. Your calculations for Hokkaido are wrong. If you show them, I can point out specific error. And no, Hokkaido is not 1 hex away from Honshu, but 2 hexes.

Along with GA's points:
- small bases throttle flow of materials on good roads - I am not sure about railroads unless the supply must unload there (if the loading dock is only big enough for one rail car, how much stuff can you unload in a day?).
- there is appreciable wastage of supply in transport in China because of the discontinuity of the rail and road networks and flow of supply overland
- industries in China often operate at less than full capacity because there are not enough resources/fuel for all of it.
- building airfields and ports gets more expensive in supply as size increases, and if forts are also built, they must be extended to encompass new airfield and port construction. This fort extension happens automatically but it is using supply in addition to the supply used on the AF and Port.
- terrain is also a factor in how long it takes to build an AF or Port, so it also affects how much supply is required.




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 2:52:08 PM)

Here is a screen of how I take resources from Hakodate to Japan every turn.

[img]https://c.radikal.ru/c18/1906/ad/5739b0147ba1.png[/img]

Here is a screen of how many resources I have now, more than 1,000,000 only in Hakodate, + there are in other bases. At the start of the game, there were about 500,000 in all of Hokkaido.

[img]https://c.radikal.ru/c12/1906/0c/ea0491a8b06f.png[/img]

Every turn I make correct calculation (at least Resources) and I see that despite the fact that I am bringing out more than what is being created there, Resources only increase each turn more and more in Hakodate.

For example, on Sakhalin Island there is no automatic transportation with Japan (wide strait) and Resources are accumulated there correctly.




BBfanboy -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 3:08:16 PM)

Your convoy must load 63,147 resources at a level 6 port - about 2400 resources per ship per day but only up to the total load limit for a level 6 port. That will take at least two days and a similar amount at Ominato, plus a day each way travelling in between. Meanwhile, Sapporo alone with 900 resource points will produce 9000 resources per day. Add in the other resource production on Hokkaido and the convoy is barely keeping up with production.

Things will get better when the port goes to Level 7 - a big increase in load/unload capacity. But you really should have multiple convoys including one to Sapporo and one to Toyohara or the other base on Sakhalin.

Note that for supply/resources to flow between ports the approach to each port must face one another. Ominato does not face Hakodate so the path between them is two hexes and no automatic flow will happen.




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 3:10:01 PM)

I have a table in Excel, all my data is stored there and where I calculate each turn. Some columns in Russian, but main thing that you need you see: HI, LI, Resource and Total
If you have questions, I can explain every number!

[img]https://c.radikal.ru/c33/1906/3e/4c4054e08e79.png[/img]




GetAssista -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 3:20:09 PM)

quote:

ORIGINAL: Edward75
I have a table in Excel, all my data is stored there and where I calculate each turn. Some columns in Russian, but main thing that you need you see: HI, LI, Resource and Total

Line 62. Total for resources does not add up. Same with total for LI




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 3:27:00 PM)

I do this calculate for convenience in TOTAL on island, because all Bases in Hokkaido can automatically change values every turn. I need to know how many Resources there are on island.
What do you think is wrong? Specifically?

Example. How many Total Resource Centers on Hokkaido every turn:
Kushiro (860) + Wakkanai (50) + Asahikawa (100) + Sapporo (900) + Muroran (75) + Hakodate (100) = 1225 TOTAL Resourde Centers.

1225 Resourde Centers create = 24500 Resource points every turn
For 75 HI and 300 LI (Total) i need 6000 Resource points every turn
24 500 - 6 000 = i have 18 500 Net profir of Resources every turn




GetAssista -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 3:51:29 PM)

quote:

ORIGINAL: Edward75
Kushiro (860) + Wakkanai (50) + Asahikawa (100) + Sapporo (900) + Muroran (75) + Hakodate (100) = 1225 TOTAL Resourde Centers.

Did you, like, try to look on these numbers? Sum them by hand? Starting with 900 + 860

Correct total for resources should be 2110, and for LI should be 350. Most probably you did not drag the sum range in the Excel formula high enough to include Kushiro string

Edit2: from your table correct Res surplus on Hokkaido should be +35450/day, assuming standard production (20 res per center) and consumption (15 for LI and 20 per HI)




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 4:12:07 PM)

quote:

Did you, like, try to look on these numbers? Sum them by hand? Starting with 900 + 860


You're right! I made this table only for myself. Perhaps it is with some consideration, perhaps mistaken. Once again I will recheck everything and make a table in English, I will explain each line.

But lines with Resources are correct and you can calculate everything yourself. Main point of my topic is that resources are accumulated automatically more than they are created and exported.




USSAmerica -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 5:09:08 PM)


quote:

ORIGINAL: BBfanboy

Your convoy must load 63,147 resources at a level 6 port - about 2400 resources per ship per day but only up to the total load limit for a level 6 port. That will take at least two days and a similar amount at Ominato, plus a day each way travelling in between. Meanwhile, Sapporo alone with 900 resource points will produce 9000 resources per day. Add in the other resource production on Hokkaido and the convoy is barely keeping up with production.

Things will get better when the port goes to Level 7 - a big increase in load/unload capacity. But you really should have multiple convoys including one to Sapporo and one to Toyohara or the other base on Sakhalin.

Note that for supply/resources to flow between ports the approach to each port must face one another. Ominato does not face Hakodate so the path between them is two hexes and no automatic flow will happen.



Edward, this is why you are accumulating resources on Hokkaido. You are not pulling them out as fast as you might think if you have this one convoy shipping them out from this one port. You need at least 2 days to load this convoy, 1 day to sail to Ominato, 2 days to unload there, and 1 day to sail back to Hakodate.

You are not shipping 63,147 resources out every day. You are shipping 63,147 resources out every 5 to 6 days. Unless, of course you are also using additional convoys already and additional loading/unloading ports that you have not mentioned here.




HansBolter -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 6:18:59 PM)

Someone obviously has way too much free time on their hands.

How on earth can you possibly enjoy actually playing the game when you are investing all of your energy into over analyzing it.




GetAssista -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 6:23:09 PM)

quote:

ORIGINAL: HansBolter
How on earth can you possibly enjoy actually playing the game when you are investing all of your energy into over analyzing it.

Maybe because there is a hell lot of energy in total, and only a fraction goes into over analyzing [:D]




inqistor -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 8:32:42 PM)


quote:

ORIGINAL: Edward75

Here is a screen of how I take resources from Hakodate to Japan every turn.

[img]https://c.radikal.ru/c18/1906/ad/5739b0147ba1.png[/img]

Don't trust entirely in "Total Load" numbers. Those are Troop and Cargo Load combined, but Resources only fit into Cargo Load, so even full TF would have less, than that 63147.
Anyway, I don't think it is possible to empty Hokkaido using only Hakodate Port. It took me around 6 weeks to get rid of initial load, using 3 Ports, so it will take you now at least 2 months, if you set convoys properly. When Hokkaido empty itself, you will notice, that Sapporo have more Resources, than Hakodate. I have there 40-60k, and Hakodate have now around 17k. Every surplus always moves to largest Base in the area.

As for China - 5k of supply is amount of TWO DIVISIONS can use in single day of heavy combat. Your shortages may be, because you haven't set mid-way bases to stockpile enough supply, to push it further, but you probably don't have enough supply in whole China. Check Port Arthur - whole Korean supply tends to move there, and you can push it further to China, if you set bases on the coast to draw few thousands.
I haven't got any trouble with supply in that area, but every convoy send for Resources from Shanghai, was fully loaded with supplies from Japan, for whole December 1941.




sanch -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 8:40:29 PM)

quote:

ORIGINAL: HansBolter

Someone obviously has way too much free time on their hands.

How on earth can you possibly enjoy actually playing the game when you are investing all of your energy into over analyzing it.


I does take him 3-5 days (on average) to flip a turn. But that's ok with me.

I think part of his supply problem is overstacking. We are playing with stacking limits. For example, he may be overstacked at Wenchow; here's his last attack with 122K troops ...

quote:


Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 122540 troops, 1039 guns, 218 vehicles, Assault Value = 3063

Defending force 28396 troops, 90 guns, 0 vehicles, Assault Value = 659

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 821

Allied adjusted defense: 2341

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
3502 casualties reported
Squads: 378 destroyed, 65 disabled
Non Combat: 36 destroyed, 39 disabled
Engineers: 60 destroyed, 13 disabled
Guns lost 41 (32 destroyed, 9 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)

Allied ground losses:
887 casualties reported
Squads: 5 destroyed, 146 disabled
Non Combat: 8 destroyed, 20 disabled
Engineers: 0 destroyed, 20 disabled
Guns lost 7 (2 destroyed, 5 disabled)

Assaulting units:
28th Engineer Regiment
Kyuko Naval Guard Unit
5th RGC Division
58th Infantry Regiment
56th Infantry Brigade
61st Infantry Brigade
17th Division
17th Ind.Mixed Brigade
32nd Division
15th Division
110th Division
8th Engineer Regiment
22nd Division
13th Ind.Mixed Brigade
8th Armored Car Co
116th Division
1st Garrison Unit
2nd Ind.Mixed Regiment
25th RGC Temp. Division
1st Ind.Mixed Brigade
57th Division
3rd RGC Division
8th Garrison Unit
RGC Tax Police Regiment
4th Mongol Cavalry Division
7th Manchukuo Inf Brigade
13th Army
4th Mortar Battalion
12th Army
69th JAAF AF Coy

Defending units:
70th Chinese Corps
16th Construction Regiment
100th Chinese/B Corps
100th Chinese/A Corps
100th Chinese/C Corps
10th Group Army
25th Group Army
14th Chinese Base Force




jdsrae -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 8:45:08 PM)

It may be different in your mod, but in Scenario 1 adding the Toyohara resources to Hokkaido means you need to ship 44400 resources per day out of Hokkaido just to break even. More to move the large starting stockpile.
You need to use more than one task force.
I use three export ports Hakodate, Sapporo and Muroran with multiple task forces from each.
The task forces are sized so that they can dock and I use Aden for their larger capacity.
You need to calculate your daily export rate and get it above 44400/day, factoring in load, unload and travel time of each task force.
You will need to expand a few ports as well to improve the movement rate.




jdsrae -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 9:05:02 PM)

In China, with that many units at Wenchow I bet you haven’t met the garrison requirements in many/most places.
I read somewhere that partisans stop supply movement, so that could be a big part in what supply you are sending to China not moving to where it is needed.




BBfanboy -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 9:14:47 PM)


quote:

ORIGINAL: jdsrae

In China, with that many units at Wenchow I bet you haven’t met the garrison requirements in many/most places.
I read somewhere that partisans stop supply movement, so that could be a big part in what supply you are sending to China not moving to where it is needed.

You may be right about the partisans indirectly cutting supply movement. Partisan attacks cause a lot of damage and when a base is heavily damaged it loses some of the capacities that it gained by building larger. So a base with Port+AF level =8 can quickly become the equivalent of a base size 1 or maybe less if that is possible.




Lokasenna -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/12/2019 10:08:37 PM)


quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: GetAssista

1. Some maps have restrictions on how much supplies Chinese bases can pass through.
2. Your calculations for Hokkaido are wrong. If you show them, I can point out specific error. And no, Hokkaido is not 1 hex away from Honshu, but 2 hexes.

- small bases throttle flow of materials on good roads - I am not sure about railroads unless the supply must unload there (if the loading dock is only big enough for one rail car, how much stuff can you unload in a day?).
- there is appreciable wastage of supply in transport in China because of the discontinuity of the rail and road networks and flow of supply overland


This isn't really true. It sort of is, but not really - it is only "throttled" if the supply (or whatever else) stops there.

Supply and other resources are drawn in a single day from one location to another, irrespective of the specifics of what is in the hexes in between them, so long as these things can flow (i.e., can draw a path and a successful die roll in some circumstances, I think, or else a calculation based on the "cost" of transiting through a hex).




BBfanboy -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 12:05:25 AM)

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: GetAssista

1. Some maps have restrictions on how much supplies Chinese bases can pass through.
2. Your calculations for Hokkaido are wrong. If you show them, I can point out specific error. And no, Hokkaido is not 1 hex away from Honshu, but 2 hexes.

- small bases throttle flow of materials on good roads - I am not sure about railroads unless the supply must unload there (if the loading dock is only big enough for one rail car, how much stuff can you unload in a day?).
- there is appreciable wastage of supply in transport in China because of the discontinuity of the rail and road networks and flow of supply overland


This isn't really true. It sort of is, but not really - it is only "throttled" if the supply (or whatever else) stops there.

Supply and other resources are drawn in a single day from one location to another, irrespective of the specifics of what is in the hexes in between them, so long as these things can flow (i.e., can draw a path and a successful die roll in some circumstances, I think, or else a calculation based on the "cost" of transiting through a hex).

I was told that way back when I first started playing by either Alfred or Michael M. That is where I got the term "throttled". It was used to explain how building the bases on the way from Port Augusta to Darwin can increase the supply arriving at the latter base.

EDIT: I just did an experiment using the "5" key for supply flow from Rangoon to generate numbers indicating flow potential. The numbers did not show any effect from base size, but rather from the type of RR or road it was traveling on. Generally, for each hex traveled, the number drops by:
- one on heavy gauge RR
- two on light gauge RR
- three on good grey road
- five on the tawny dirt roads

There were some anomalies like Mandalay where the number only dropped by one on the light RR because the RR line split and came into Mandalay from two directions, and Pegu + the HRR hex east of it both held at 99 instead of decreasing by one.

So whether there was disinformation way back when or the algorithm changed in one of the subsequent patches I can't say, but it does appear that Lokasenna had it right.




inqistor -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 5:49:49 AM)


quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: GetAssista

1. Some maps have restrictions on how much supplies Chinese bases can pass through.
2. Your calculations for Hokkaido are wrong. If you show them, I can point out specific error. And no, Hokkaido is not 1 hex away from Honshu, but 2 hexes.

- small bases throttle flow of materials on good roads - I am not sure about railroads unless the supply must unload there (if the loading dock is only big enough for one rail car, how much stuff can you unload in a day?).
- there is appreciable wastage of supply in transport in China because of the discontinuity of the rail and road networks and flow of supply overland


This isn't really true. It sort of is, but not really - it is only "throttled" if the supply (or whatever else) stops there.

Supply and other resources are drawn in a single day from one location to another, irrespective of the specifics of what is in the hexes in between them, so long as these things can flow (i.e., can draw a path and a successful die roll in some circumstances, I think, or else a calculation based on the "cost" of transiting through a hex).

I was told that way back when I first started playing by either Alfred or Michael M. That is where I got the term "throttled". It was used to explain how building the bases on the way from Port Augusta to Darwin can increase the supply arriving at the latter base.

It is kinda true. Some Bases in difficult terrain have "max draw" depended of Base size (check Burma, or Northern Australia). It is listed just where Base supply is shown. Those will throttle your supply movement. You not only have to build them, but also set them to draw extra supply, because you want to move as much as possible.




Edward75 -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 8:53:28 AM)

quote:

How on earth can you possibly enjoy actually playing the game when you are investing all of your energy into over analyzing it.


If you do not take this seriously, pleasure may end very soon!)

I have no problems with partisans because of garrisons. I always control it from first turn. I know how many need units in each Base. In this mode, total value of garrisons is less than in stock scenario. Sometimes Chinese units caught in rear at beginning of the script try to block my roads, but I quickly regain control of the roads.




Rising-Sun -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 7:13:59 PM)

Well I am going over resources and a lot of other things in my mod. Noticed there a lot of things in the grand campaign isn't accurate, but I am hoping I will have this complete by December. Maybe they did this so players can have more or less, So Japan AIs wouldn't be much effective by late '42 or early '43.

Too bad they didn't break down the resources into more details, such as iron, coals, rubbers, etc. That would be even more interesting.




rustysi -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 7:44:23 PM)

quote:

Sapporo alone with 900 resource points will produce 9000 resources per day.


This is incorrect. At 900/day resources you get 18000/day in the base. Its x2.

Ok, there's a lot of discussion here some correct some not, and I haven't read it all so I'll just put forth some basic numbers.

Nothing from Hokkaido transfers automatically. Automatic transfers of various items only occur between Honshu, Kyushu, and Shikoku. I have about 50-60 vessels transferring resources from Hokkaido every day. BTW have you built up the ports? If not you'll need to use several or you won't get it all out. Build Hakodate and Ominato to size 7, I believe that's max. Even then you must continuously move resources to keep the numbers from growing.

Here's another suggestion, increase some industries in the locale. I do, not a lot, just some. It helps take the pressure off moving all that stuff, and generates local supply.

As far as supply in China you may have some problems early on depending how much you ship in and what type of ops you are conducting. Heavy ops will draw down supply pretty quickly. IIRC you need ~100 supply/day for an ID that does nothing. Now consider how many ID's you have in China, and then how many are in combat and you can see the numbers can grow rather large.

BTW I can't access any of your attachments.




rustysi -> RE: Permanent shortages Supply in China. Automatic transportation of Resources. (6/13/2019 7:47:59 PM)

quote:

Too bad they didn't break down the resources into more details, such as iron, coals, rubbers, etc. That would be even more interesting.


And more time consuming. Isn't the game long enough for you already. I know it is for me.[:)]




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