xwormwood -> Morale / National Moral influence on combat results (6/16/2019 11:09:36 AM)
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Hi Bill. What are your plans for this release when it comes to the effects National Morale & Unit Morale should have on combat results? Is there a chance that we will get an improved version of the former WW1 game? I'm asking because of the starting phase of the game, when the AI usually started (no matter which side the AI was playing) with 130% values. At least if the human player decided to use the Expert difficulty setting. This provided the AI for several turns a very big advantage in all combat results, no matter on which front, while the single human player got pretty bad combat results for a pretty long time, until the usually often extreme high AI losses reduced the National Moral value of the AIs nations. I'm asking because I would favor starting values of 100% (and no matter why nor for whom values above 100%). Else it always feels like the AI is cheating, which kind of tainted the starting phase for me. I would have no problem though if the AI would loose less much NM / Unit morale from combat, or if the AI would get here and there a little NM help through decision events. As long as the values never exceed the 100%.
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