AlvaroSousa -> RE: Preview Video out (6/26/2019 3:50:41 AM)
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ORIGINAL: Michael T I just watched the video. As to combat and retreats. What happens when a unit is forced to retreat but cannot due to terrain or enemy units blocking the path. What about retreats in to enemy controlled hexes? Is there a retreat priority path that retreating units take? Also it appears a unit pays to attack and then has to pay again to advance. Is that right? Units retreat into friendly hexes only If a unit has to retreat into only enemy hexes it surrenders. I think it's enemy or ZoC, I don't remember at the moment If a retreat happens a general might rally and reform the troops to hold instead of surrendering based on their tenacity Odds of 10:1 or more shatter a unit instead of retreating them Units can always move 1 hex. Units retreat to their closest supply source And yes units pay to move, attack, and advance. quote:
ORIGINAL: CGGrognard What are the "sights" on certain counters after the first attack? What does that represent? Also noticed over in Russia the rain drops in the upper right hand corner of some of the hexes. I presume that represents rain in that hex. Overall it looks good though. I am not sure what you mean. Currenlty I am working on identifiers for units to see if I can make them better. White circle signifies which unit you are on Red hexagons which units you can attack Clear hexes which hexes you can move and attack Partially dark hexes which you can move but not attack Dark hexes you can't move to.
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