Essro -> RE: Naval and Air Intercept (6/26/2019 9:12:18 PM)
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ORIGINAL: fuzzypup No because it is too easy to bait another player and create a number of bad situations. What there is is the following. Fleets have 2 operation points. These points are used for movement and combat. Almost all, with the exception of the Bismark if I remember, naval battles went near some land mass. So players move, the other player reacts. How close their fleets are to the location determines if they just move or move and attack on their turn. Fleets in an area automatically affect supply either by attacking it or defending it. So if you are the English and have a fleet based in London while the Germans are attacking the Murmask route with raiders you won't be able to move and engage before they can run away. But if you are in Scapa Flow then you can. Or lets take a more "what if" approach... Sealion. Germans move their load units, move across the channel and invade 5 hexes on the English coast. The Royal navy comes down and destroyes most of the German navy because they are in Bristol which is less than 24 hexes away which uses only 1 operation point. Now those German units ashore will not get supplies or not much. They don't have sea control even if they have a port. They eventually get so weak they die. The naval system is about spotting, positioning, and a bit of deception. It was the section that took me the longest to develop. Okay, sounds simple and smooth. And for air? Let's say I have some strategic bombers (western allies) and want to bomb german resources. Do they get intercepted? If so, can I escort my bombers?
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