Keeping Egypt (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe



Message


lkendter -> Keeping Egypt (6/28/2019 12:56:26 AM)

I am starting to get frustrated with this game.

I've figured out enough to keep Poland alive, sometimes into November.
I've kept France alive into August plus.

However, no matter what I do I am getting slaughtered in Egypt. I've put massive amount of planes. 2 HQ to ensure supply.
Multiple UK unit deaths has the position collapsing again this game. There must be something more I am missing. Historically I've done better with low morale Poland and France. The best fighters of the early war keep getting killed. I've invested plenty into research.
So for my only guess into hide in the corner until I've researched inf weapons one, and everyone has them.




lkendter -> RE: Keeping Egypt (6/28/2019 1:01:28 AM)

I'm still playing the newbie level with the Axis suffering -20% MPP.

I just quit that game in disgust and starting over.




Ktonos -> RE: Keeping Egypt (6/28/2019 1:25:37 AM)

How does the Axis breakthrough your lines? Does the AI use 3+ tactical bombers? Is it just slamming through with his armor? Where is your forward line? Everything has a reason behind this game. Your units might be freshly transported to their positions and have low readiness and/or entrenchment. You might have the HQs too far behind to provide adequate supply to the frontline. Have you researched Inf Warfare 1 with the UK?
A screenshot of your setup in Egypt would help.




lkendter -> RE: Keeping Egypt (6/28/2019 1:27:37 AM)

Slamming with Armor.

Retreat line next to the depression.

Yes, UK had Inf War 1.




Taxman66 -> RE: Keeping Egypt (6/28/2019 1:30:15 AM)

What type/how many ground units are you comitting to Egypt? Maybe less air units and more corps/armies early on.

If there is an Italian HQ and/or air units, prioritize them with your air instead of front line troops. Hurting the HQ indirectly hurts all the units.

Are you pushing too far into Libya at too late a time? If you are pushing late in 1940, make sure to take Gazala (or Benghazi) even if you bypass Tobruk. This forces Rommel to show up at Tripoli instead of near Benghazi.

Are you checking to make sure the most important (not always the most expensive) units are linked to the HQs?

Are you pausing to reinforce damaged units? Damaged units have lower morale/readiness and it is compounded if they have extended too far and are at 4 supply or lower.

Keep at it, you will get to the point where playing the allies at expert is no longer a challange and you can win in 1943.

If you want to learn faster, you can get involved in a pbem game. Yes you will get slaughtered, but you will learn just by observing what your opponent does. Want to learn to play the Allies, play the Axis and observe what your opponent does.




Taxman66 -> RE: Keeping Egypt (6/28/2019 1:38:44 AM)

The way to deal with the AI Getman tank in egypt is to kill it asap.

That means concentrated attacks in it.
Best if your opponent leaves it in the front line and better if it has taken a piint of damage or 2. Hit it with Bombers, even if the predictor says you wont do damage. It will lower its morale/readiness. Then with the AT and follow with Armies. Yes you'll take more damage than he will but the goal is to kill the unit while you spread the returned damage over multiple units. Next use the 7th Armor. If that hasn't killed it then try Corps. Mostly you will want to retreat your damaged units (armor & armies) behind your corps so they can recover.




Ktonos -> RE: Keeping Egypt (6/28/2019 1:41:06 AM)

What Taxman says. I further advice if you play Pbem play the Allies, as playing the Axis against experienced opponent might see you losing and not understand why. Playing the Allies vs experienced axis player can learn you alot.

If the Axis just slammed you with his DAK armor it means he hit you in the open. If he hit your Infantry while it was entrenched in El Alamein it is most probably damaged and stuck in his front. You attack it with everything and it will surely be destroyed.

But most importantly: As soon as Italy goes to war, you must keep bombing the coastal cities to drop supply. Bring your strategic bomber to bomb supply from cities your ships can't reach. This combined with the Malta effect will have Rommel's dudes searching for water to drink instead of Tommies to kill.




lkendter -> RE: Keeping Egypt (6/28/2019 1:42:35 AM)


quote:

ORIGINAL: Taxman66

If there is an Italian HQ and/or air units, prioritize them with your air instead of front line troops. Hurting the HQ indirectly hurts all the units.

That is something I didn't realize. A more subtle part of tactics. I never thought of hitting the HQ with bombers.




Taxman66 -> RE: Keeping Egypt (6/28/2019 1:55:31 AM)

Damaging the opponent's HQ does 2 things:
1. Reduces the HQ direct support effect on units it is linked to.
2. Reduces the amount of Supply it pushes out, thus reducing the supply to all units using it for such. Lower supply means lower morale/readiness. It also means not being able to fully reinforce and can mean no reduce cost rebuying it if killed (at supply <5)




lkendter -> RE: Keeping Egypt (6/30/2019 1:27:23 AM)

I now see why I struggle in Egypt so much. This game I'm looking at readiness, supply, morale etc. The Brits suck versus Germany. How does Germany get such higher ratings?

Is there such a thing as to many troops in an area stretching HQs? Despite 2 HQ in Egypt I am struggling for supply. I can't upgrade the ports to increase supply.

Despite reading supply again in the manual, I can tell there is something I am missing. Is there some trick with supply that isn't clear in the manual?




Taxman66 -> RE: Keeping Egypt (6/30/2019 2:31:18 AM)

Keep the HQs on hexes with at least 3 natural supply or 3 supply pushed from another HQ. So 1 HQ can be no further than 2 hexes (terrain dependent too btw) from a full strength (5) town or hex adjacent to a port. This allows the HQ to push 8 in it's hex and so on. When chaining, make sure the next HQ is getting 3 supply (so no further than 5 hexes and again terrain dependent too) from the 'base' HQ.

Always check which units are supported by the HQs.
Increasing Command & Control Tech allows a HQ to support more units (+1 per level). It increases the range (not supply push) at which it can control units. I believe it also increases how well it supports them too. Additionally it increases HQ Action Points (by 0.5 iirc per level) so at level 1 the HQs can move further.

A unit that is constantly being attacked (even if it is being reinforced each turn) is going to have its morale/readiness hammered. Units need a couple turns to breathe/rest (preferable without moving iirc) to recover.

The game favors the attack (perhaps a little too much) so it is often better, if possible, to counter attack than it is to try and dig in and rebuff.

Against the game's AI, bring more land units. Sending 1 bomber and 1 fighter (in addition to the air that will show up automatically) is typically enough. This is NOT VALID against live players though, so be warned. Additionally you have Carriers. They operate better in the Med than the Atlantic (less storms), but you generally don't want all of them in the Atlantic either. Note It's a bit of a waste to use Carriers against land units. They're best used for their passive scouting abilities and picking off enemy bombers (not so good against enemy fighters) if within range of your own escorting fighters.

However, like all other naval units, you won't be able to reinforce CV air wings (or any naval unit) beyond 8 unless they go all the way home to British Isles.

Any Air unit on a coastal hex is very likely to take damage from bombarding naval units (not sure about DD & CL, but usually from CA, and almost always from heavier naval units), so be alert to that possibility as well.


A Key thing to note against the AI: I haven't yet see the AI send additional units to the Egyptian theatre.
So if/when you do manage to kill a unit, it won't get replaced. If you just damage it the AI will repair it.
Once you kill a unit you won't have to worry about it again.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.609375