exsonic01 -> RE: What is the next plan? (7/22/2019 2:49:33 PM)
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I'm OK with WW2 game based on AB format and system. Core code of this game would perfectly fits well with WW2, because nothing is needed to be added or fixed. But I guess devs are too busy with cold war era already, I don't think they have enough resource to invest for WW2 map and units. Personally, I agree there are too many WW2 games already in the market. CMx2 engine has a lot of WW2 titles for example, GT series is also good one, and there are RTSs like Steel Division series and CoH series... But I also think that uniqueness of AB (15km x 15km tactical battle in WW2 base... you could truly reenact the battle of Prokhorovka) would still works for WW2 nicely. I think WW2 in AB is a perfect modding effort target. There are some WW2 models and data in Yugo, and some nations in 1965~1970 use WW2 weapons. That might be a good starting point. Maybe in the future, who knows? maybe devs try something like a map for battle of Rzhev or battle of Sicily or Caen or Falaise Pocket... But, until the moment when devs decide to go WW2, I think those can be tried from modders. Of course map modding is difficult, but worth a try if someone wants to, isn't it? quote:
Yugoslavia fighting Italians does not give anyone a boner. Hmmmmm I tried several Italy vs USSR games and one Italy vs DDR match in 85~91 time frame, it was absolutely crazy but fun. Not sure about "boner" part, but at least those games gave me the moment of tough tactical challenge, and moment of achievement time to time. But I also admit that it was mostly like fighting an elephant only with marshmallow. Yugo is already a good faction, just tried a one game of Yugo vs Brits in 1991, it was fun too but not like Italy vs USSR.
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