Xsillione -> RE: Game favors Axis and is unbalanced (7/29/2019 7:02:00 PM)
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One of the big difference from RL, that the US is mush weaker. They outproduced the rest of the world in most war related stuff, yet IG they have around 1000 MPP, while Germany can reach the same after taking over most of europe, and before defeating the SU. So I would suggest a way to buff the US, depending the situation: Involvement value: Starting at 1 (which means the current values of units and mpps) and can reach to 10 (Which means double the mpp and 50% boost in unit numbers, if possible to add to the hardcap that way.) What would add involvement numbers: +1 for france surrendering (yep, this would be quite guaranteed) +1 for total france surrender (both, this would be the price for the territory and spanish diplomatic option) +1 if axis units ever enters the british isles (even attempting the sealion) +1 if axis occupies London (lost if allies retake the city) +1 if the UK has to change capitol (so a successful sealion is three points) +1 for german DOW on SU (This is also garantueed) +1 for each of the big three cities (Leningrad, Stalingrad and Moscow, only if the axis occupies they, if retaken, lost) +1 for each of the british Mediterranean assets (Gibraltar, Malta, Cairo, once again for occupation only) +1 for the second chinese capitol +1 for the chinese surrender +2 for japan DOW on SU (0 if SU DOWs on Japan) +1 for japan DOW on USA (once again guaranteed) +1 for for Pearl Harbor (Hmm, US losing 4 or more ships in the first two turns after the japan DOW, or something similar) +1 for dutch indies surrender +1 for axis units entering india Max 10, so it won't get too OP for the US, but if the axis gets way too powerful early, they really just awoke the sleeping US. and this would also give an option to limit the US with careful actions and not just repainting the map.
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