HamburgerMeat -> RE: Possible bug/scripting error (7/14/2019 3:36:26 PM)
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I believe the script doesn't give Germany the option to break/follow the Molotov-Ribbentrop pact unless the red army marches in, which requires that poland still be around after turn 1. I think that it's fine to allow taking Poland in turn 1, but there should be a greater penalty for doing so. If possible, could it be programmed where germany still gets the option to break/follow the pact, even if poland falls turn 1? Maybe have the red army marching at the end of turn 1, but before the game calculates whether poland surrenders? This would remove the option for the allied player to decide whether to march into poland, but would help game balance. Another possibility is to increase USSR mobilization if poland falls turn 1 (not sure how easy this would be to implement, maybe add an event that states that, if poland surrenders turn 1, then USSR is shocked at german advances) I don't code, so sorry if what I said doesn't make sense from a coder's perspective.
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