berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/27/2021 2:17:40 PM)
|
Another recent (private) Dev Forum posts... quote:
ORIGINAL: berto Where's Waldo? [image]http://pikt.org/matrix/cs/graphics/HighlightsUnits3D1.jpg[/image] Can you easily spot all of the units in that 3D map screenshot? Can you spot them at all? In my playtesting of the Saigon '55 scenario, I am finding it nearly impossible to spot the 3D units, even with bases (and thermos) toggled ON, even at the largest 3D Zoom. I am finding it absolutely impossible to discern the front lines, to make sense of the overall situation. Can I switch to 2D for that? Yes, sure. But I like to dip into 3D from time to time for greater immersiveness. (Especially to discern slopes and map elevations, neither depicted very well in 2D.) I also tend to think that 2D makes things too clear. To an extent, 3D obfuscating situational awareness is a feature, not a bug. Greater Fog of War, if you will. Playing entirely in 3D can also help handicap the human player when playing vs. the AI. Playing 3D has its pros, but a big con is -- depending on the underlying map terrain, and the colors and patterns of the unit bases -- it can be practically impossible to see the units! In CSME, we have a partial fix for this: the CSME Monochrome Bases mod. The Jerusalem_1_1967 scenario with standard bases: [image]http://pikt.org/matrix/cs/graphics/HighlightsUnits3D2.jpg[/image] Not quite as bad as the above CSVN Saigon '55 example, but could be clearer. That same Jerusalem scenario, with the CSME Monochrome Bases mod enabled: [image]http://pikt.org/matrix/cs/graphics/HighlightsUnits3D3.jpg[/image] I don't know about you, but for me, with the monochrome bases, the units are generally easier to see. How much more so if the units and bases are highlighted. See the above CSVN example...
|
|
|
|