AlvaroSousa -> RE: Diplomacy and Trade (7/21/2019 5:36:56 PM)
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Yea the Soviets supply Germany with goods till they are at war. WarPlan is not intended to have diplomacy since it is a wargame. But it does have a diplomacy funtion. Each major country has an influence level. The higher the level the more it influences other countries or resists being influenced. Each country has a loyalty side (Axis, Allies) and which alliance (Axis, Allies, Neutral) it is part of. Each country has a loyalty level 0-100. Once loyalty reaches 100 they join the alliance of their loyalty. Each Major power intermittently influence points based on their economic strength. No more than 5 points can be accumulated at once. Each Major power can use these points to influence another country to their side. The closer the target country is to joining an alliance the easier it is to influence them. If you influence a country below 0 entry their loyalty flips. Axis become Allies, Allies become Axis. Each Major power can use influence points to intimidate a country. This is a high risk high reward action with a small chance of success but shifts a country a large amount in your favor if it succeeds or in the other direction if it doesn't. The chance of success is small. There are conditions in which countries will naturally join a side based on historical events. For example if the Germans start invading England and succeed Spanish entry starts creeping up to join the Axis. If Baku is taken Turkey will join the Axis. I included the diplomacy section as part of WarPlan because players like it. But the scenarios included are meant to be played without it. Diplomacy is just too much of a wild variable in a game that makes it hard to balance.
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