Current Supply Rules? (Full Version)

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Professor Chaos -> Current Supply Rules? (8/2/2019 11:15:53 PM)

Getting back into the game after a long hiatus... I know the supply system is different from what's in the printed manual, but is there a description of the current rules somewhere?




Hubert Cater -> RE: Current Supply Rules? (8/3/2019 1:13:34 PM)

This would be a list of the latest key changes:

HQ supply rule recap and amendments since the first major changes introduced in v1.04 are as follows:

* HQ distribution supply has been changed to the following:
++ HQ supply < 3 will have a distribution supply value of 5.
++ HQ supply >= 3 and <= 5 will have a distribution supply value of 8.
++ HQ supply > 5 will have a distribution supply value of 10.

* HQs can now only be linked if the first HQ has a supply value >= 3.
++ the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8.
++ this doesn't change distribution supply for HQs that were at 3 or 4 supply, but will allow them to 'operate' and 'upgrade'.
++ Previously linked HQs could have a maximum distribution supply level of 10.


Additional supply rule changes:
- subs can no longer dive at 0 supply.
- all raiders can no longer raid at 0 supply.
- defending units at 0 supply will receive 50% more damage from a successful attack against them.
- fighters and carriers cannot intercept/escort when at 0 supply.
- friendly non cooperative majors will now provide a maximum supply of 3 to friendly units from resource supplying towns, cities and ports. Previously it was 0 supply.
- zero supply units, HQs excluded, automatically lose 1 strength point per turn if and only if they are at least one hex beyond traceable supply.
- defending subs at zero supply, or defending land units defending from ground attack at zero supply, will now have their morale fully recalculated after any defending strength losses are applied.
- Special Forces units, after amphibiously unloading, now maintain supply for up to 5 turns with a drop of 2 supply points per turn.
- Ports no longer provide supply to land units if there is an enemy land unit adjacent to the port.
- Air units will no longer receive supply from an HQ unless they are attached.
* under supplied Air units, due to not being attached to an HQ, will be indicated by a red hatch beneath the applicable Air unit.
* under supplied Air units, attached to an HQ but not to the most optimal supply giving HQ, will be indicated by a purple hatch beneath the applicable Air unit.
- units at 0 supply will have their morale, after recalculation, further reduced by 50%.
- units at 1 supply will have their morale, after recalculation, further reduced by 25%.
- units at 0 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 50% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.
- units at 1 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 20% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.





Hartmann -> RE: Current Supply Rules? (8/3/2019 1:20:43 PM)

Wait - suppression now suffices? What would that mean when translated into game terms? (I came back to WIE only recently myself and didn't really look up all the changes since release.)




Hubert Cater -> RE: Current Supply Rules? (8/3/2019 1:25:15 PM)

Hi Hartmann,

The new suppression rule to negate SUPPLY event effects is a part of the latest World at War release, but will only apply to War in Europe in the next release (I briefly and accidentally included it above but since removed it). It just means that you no longer need to capture Malta, just reduce the unit Garrison there to a strength < 5 and it will negate the Malta effect.

Hubert





Hartmann -> RE: Current Supply Rules? (8/3/2019 1:30:09 PM)

Ah, ok - thanks Hubert. Looking forward to the implementation of this into WiE.




Professor Chaos -> RE: Current Supply Rules? (8/3/2019 4:38:38 PM)

Thanks Hubert!




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