RE: Any good U.S. Civil War campaign scenarios? (Full Version)

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Raindem -> RE: Any good U.S. Civil War campaign scenarios? (11/3/2020 9:46:11 PM)


quote:

ORIGINAL: dth

Hi Raindem,

I tried to attack at Ft. Sumter from either side for several turns and it wouldn't allow it. I check the events in the editor and it showed a CEASERFIRE in effect on turn 1 with 100% probability.

Here is the map I'm look to create to may my ACW scenario...
https://unionwardogpics.weebly.com/uploads/8/9/9/6/89964419/jumpmapacw_orig.jpg

I'm looking to create the scenario/game to be custom to this TACW scenario. All images will be ACW related. Just starting the project and the OOB.



Are you sure you have the right scenario? Ft. Sumter is occupied by the Confederacy at the start of the game, so I'm not sure what you mean by attacking it from either side. The Union doesn't have any sea transport prior to Turn 5. Also be aware that units start out with static orders and are gradually released. If there is a cease fire event then the scenario must have been modified. I'm curious if anyone else has had this issue.

I agree... that is one MONSTER map. Good luck with your project.




dth -> RE: Any good U.S. Civil War campaign scenarios? (11/3/2020 11:51:49 PM)

Hi Raindem,

Here is a screenshot of the start of the scenario. US holds Ft. Sumter (?) and there is a ceasefire. It's the file from sPzAbt653 (AmericanC..865vB09.zip (1.08 MB) ) at the start of the thread.

I know the map looks huge but it's not too bad and cover the full ACW well. Only issue I'm having at the moment is trying to simulate the river transport of troops on the Mississippi. That should be shallow water and not deep water. Navel transport currently only works with deep water. Trying to find a creative fix.

[image]local://upfiles/21008/95C453EDD34947B99BE4207BD2C36C29.jpg[/image]




Raindem -> RE: Any good U.S. Civil War campaign scenarios? (11/4/2020 12:51:12 AM)

That is not my scenario. Sorry, can't help.




Zovs -> RE: Any good U.S. Civil War campaign scenarios? (11/4/2020 3:09:32 AM)

Just to clarify for the unknowing.

The one Steve posted in one of the first posts of this thread is much different then Curt's.

The one Steve posted is called:
American Civil War 1861-1865 vB09

And per the doc is by a group of folks:

Scenario Designers:

1. Chuck – Created the map, event structure, and most of the Order of Battle (OOB).
2. Kerry – Modified the map, conducted historical analysis, and playtested the scenario.
3. Easily Confused – Playtesting.
4. RhinoBones – Playtesting, event testing.
5. Grant Whitley – Carolina geography and history analysis, playtesting.
6. Ben Turner – British history analysis, playtesting.
7. LaPalice – Playtesting (1863).
8. Hariman – Playtesting
9. Wolfe Tone - Playtesting
10. Tim McBride & Yves Le Rhun – ACOW Editor.
11. Curt Chambers – Opart Design and Debug Utility.

This particular scenario looks to be old and probably created a long while ago (I am using the modified file that Steve sent to me that fixes some of the events). Right off the get go, the South's flags are whacked (green flags, yes I put the folder in the right spot), and a bunch of units on the coast are out of supply (probably due to how the differences is TOAW III and IV are).

I am testing as the Union player and Fort Sumter's units can be moved, but they are out of supply (no USA supply point in that hex, should be though). There is several Theater Options, one of which is begin the war. So not sure what your issues is exactly on your end, just pointing that maybe the file Steve sent me corrects things.


The by Curt is called:
Nation in Conflict 1861

And is, well create by Curt.

https://www.matrixgames.com/forums/tm.asp?m=4904080&mpage=1&key=%26%2365533%3B

Just opening up Curt's is pretty awesome! Much more of a wow factor and he has a very well written document to go with the scenario. So it will take a while for me to chew on this. Bonus the South's flags are working, lol, lots to chew on...


I highly recommend Curt's.




golden delicious -> RE: Any good U.S. Civil War campaign scenarios? (11/4/2020 10:06:31 AM)


quote:

ORIGINAL: Zovs


And per the doc is by a group of folks:

Scenario Designers:

1. Chuck – Created the map, event structure, and most of the Order of Battle (OOB).
2. Kerry – Modified the map, conducted historical analysis, and playtested the scenario.
3. Easily Confused – Playtesting.
4. RhinoBones – Playtesting, event testing.
5. Grant Whitley – Carolina geography and history analysis, playtesting.
6. Ben Turner – British history analysis, playtesting.
7. LaPalice – Playtesting (1863).
8. Hariman – Playtesting
9. Wolfe Tone - Playtesting
10. Tim McBride & Yves Le Rhun – ACOW Editor.
11. Curt Chambers – Opart Design and Debug Utility.


Ay Carumba! I guess this somewhere emerged out of TDG as about half of the list there were members at one time or another, but I have no memory of it even though I managed to get credit in there (I'm sure for fairly dubious contributions).




Zovs -> RE: Any good U.S. Civil War campaign scenarios? (11/4/2020 11:06:10 AM)

LOL, one of my skills (or annoying features) is 'digger' as in digging into data and finding things...lol

The older one needs a lot of work. The South's flags are incorrect, some supply is missing and I am sure a few other minor tweaks would be needed.

But personally I'll just give Curt's a whirl.

Is there any grand tactical, regimental level, Civil War scenarios out there? I am thinking like the old SPI games TSS or GOB of the GBACW series?




biddrafter2 -> RE: Any good U.S. Civil War campaign scenarios? (11/4/2020 8:19:33 PM)


quote:

ORIGINAL: Zovs

LOL, one of my skills (or annoying features) is 'digger' as in digging into data and finding things...lol

The older one needs a lot of work. The South's flags are incorrect, some supply is missing and I am sure a few other minor tweaks would be needed.

But personally I'll just give Curt's a whirl.

Is there any grand tactical, regimental level, Civil War scenarios out there? I am thinking like the old SPI games TSS or GOB of the GBACW series?



If anyone does try the old ACW v09 scenario, please see my link earlier in this thread. I did a lot of investigation work into that scenario in TOAW IV and the short version = Very messed up. Many events did not transfer over correctly and there is no indication why. Some events run that aren't even *visible* in the editor or dump.




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