Respawn and rename ability (Full Version)

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Akos Gergely -> Respawn and rename ability (8/20/2019 2:31:45 PM)

I'm doing a scen mod, please help me out on how to set in the editor to make sure no respawn occurs for sunk CVs and CAs?

Also please let me know what is the way to set the US still to be available ship's names to editable format, that would help a lot.

Thanks in advance.

Edit - OK figured out the renaming: you have to add II after the ship's name




HansBolter -> RE: Respawn and rename ability (8/20/2019 3:23:27 PM)

There is no respawn.

Late war ships that were named for early war ships that were historically sunk can be renamed by the player in case the original ship is not sunk in their game and they don't want duplicate ships with the same names




BillBrown -> RE: Respawn and rename ability (8/20/2019 4:08:56 PM)

Respawn is set in the editor here:
Most scenarios do not have it set on, if fact I know of none.
It is not real obvious, but it is in the Scenario tab.

[image]local://upfiles/6818/B627E533EECE46F3A0BBC4CD92BF2006.jpg[/image]




Akos Gergely -> RE: Respawn and rename ability (8/20/2019 8:46:53 PM)

I'm playing an earlier version of NikMod GC and indeed it has respawn, my sunk CVs came back, same class as sunk.

THnx BillBrown, I'll check it out.




Dili -> RE: Respawn and rename ability (8/20/2019 9:12:31 PM)

Sort of same subject, i did not found a way to rename a Japanese ship when it converts, is it possible.?




Akos Gergely -> RE: Respawn and rename ability (8/21/2019 8:53:44 AM)

I'm not really an expert on this but I guess rename option after conversion per se is not available in the editor. However adding the "II" (roman numeral 2) to the name and manually renaming when the conversion is done might work.




engineer -> RE: Respawn and rename ability (8/21/2019 11:46:56 PM)

If respawn is on do old US CVs come back as the same class, e.g. Hornet II is a "Yorktown" or Essex class? Likewise on the old cruisers as "Baltimore" or "Cleveland"'s?




BillBrown -> RE: Respawn and rename ability (8/22/2019 12:46:28 AM)

It is amazing what you can find in the manual.
16.1.1 AUTOMATIC SHIP REPLACEMENTS
There are several instances in which replacement ships may be provided as reinforcements
if a ship is sunk during the game. Replacement ships are generated if the option is selected
for the scenario and:
An American CV is sunk prior to 1944 will be replaced by an Essex-class CV.
An American or Australian CA that is sunk prior to 1944 will be replaced by a Baltimore-class
CA or a Cleveland-class CL. The replacement class is chosen at random.
Japanese Midget Submarines will be replaced with a Type “D” Midget Submarine
Whenever a replacement ship is created, it will be placed in the reinforcement list and given an
arrival time of at least 450 days from the date the original ship was sunk.




Ian R -> RE: Respawn and rename ability (9/17/2019 8:32:44 PM)

Also, if ship replacements is switched "on" then the rename function (which only works in the reinforcement queue) is switched off.

Incidentally, if a ship has a II name and you change it and remove the II, you can change it again later. So I infer that the 'II' sets a flag on that data base line when you load the scenario.




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