Lobster -> Not Proper Equipment (8/22/2019 4:14:25 PM)
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Say I have a rail artillery icon on a unit counter and I have a rail artillery equipment in it. If I try and add any equipment that is not flagged as rail movement I'm told that it is not proper equipment for the unit's icon. But, if I change that icon to say infantry, I can add anything I want. Then I can change the icon back to rail artillery and it moves only on rails, just like I wanted in the first place. Why not simply remove that proper equipment check? A scenario designer can circumvent it anyway. Let the scenario designer decide what is proper and what is not. Why even bother with it? [&:]
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