RE: Stalingrad: Nightmare on The Volga (Full Version)

All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Future Ideas



Message


Plainian -> RE: Stalingrad: Nightmare on The Volga (10/9/2020 7:23:15 PM)

quote:

ORIGINAL: Grognerd_INC


quote:

ORIGINAL: bcgames

Do you want to be able to attach/detach Soviet Tank Corps between operational groups or do you want XXX above the tank corps counter? I can do one or the other. The Code is locked.


Well I see you were asking Wodin this question - Hopefully you don't mind if I also reply.

Considering (as far as my memory allows) the Soviet Tank and Mechanized Corps including reinforcements were not moved around much to differing HQ's, I would use the XXX designation.

You could break them down into brigades and skip the Corp designation and have 3 brigades instead.

Or, if you plan on doing more East Front games, bite the bullet and unlock the code and adjust it to allow for the Soviet unit size differences.

My least favorite is to band aid the code and display as a division. Please don't take this as criticism, I'm just an historical gamer type.


I'm afraid I support this view. If the scenarios are short enough then I can't see the problem of not being able to attach to another formation.

If you are starting 23rd July then the first Corps formations are attached to the newly formed Tanks Armies. (1st/4th) I'm not sure the Soviets ever attempted attaching Tank Corps to the 62nd or 64th Armies defending the approaches to Stalingrad? Maybe they did?

By the way I've followed TIK as well. Apart from his mangled pronunciation of German names he does a great job. However depicting Corps as Divisions is a big no no for me. He does this as well. Its 13th Tank Corps not 13th Tank Division....




[image]local://upfiles/22370/62CE5E96EE0C4C22968BE9889E32F092.gif[/image]




bcgames -> RE: Stalingrad: Nightmare on The Volga (10/9/2020 8:05:20 PM)


quote:

ORIGINAL: Grognerd_INC
You could break them down into brigades and skip the Corp designation and have 3 brigades instead.


The unit in question is the Tank Corps HQ unit; the game is brigade/regiment level. In the attached image you can see the 22nd Tank Corps HQ and its subordinate units. With a HQs unit above the brigades the player can allocate fuel, ammo, replacements and equipment directly to the 22nd Tank Corps. Take away the HQs and all those supply items have to be issued to everybody in the 4th Tank Army in order to get supplies to 22nd TC.

Hmmm...I just thought of something...


[image]local://upfiles/35266/97F786972091474D8CCCB4FBE0F182B9.jpg[/image]




bcgames -> RE: Stalingrad: Nightmare on The Volga (10/9/2020 9:00:06 PM)

Success!

The XXX over the counter and the term "corps" in the unit information pop-up is determined by the designation in the Army Tab of the editor. The editor HQ tab determines the relationship between organizations for purposes of supply flow, regimental integrity, and attachment/detachment eligibility. So... I cheated and designated 22nd Tank Corps HQs a division HQ. Tested this in-game to see if attachment/detachment works and it does.

Yeah but it sez division on the task org panel!

Yep.



[image]local://upfiles/35266/E874C1781FBA41AD9A8B53B23FDEB9DA.jpg[/image]




bcgames -> RE: Stalingrad: Nightmare on The Volga (10/9/2020 9:03:10 PM)

Okeedokie...back to the bunker...

[image]local://upfiles/35266/3B65A149B36F4210B021C6EC89CA2789.jpg[/image]




bcgames -> RE: Stalingrad: Nightmare on The Volga (10/11/2020 11:00:06 PM)

It's good to have a matured hacker/modder mind-set.




wodin -> RE: Stalingrad: Nightmare on The Volga (10/12/2020 9:54:04 AM)

Can't you use colour coding and unit highlight to show units subbed to a certain HQ. SO here we use yellow bar for 22nd Tank Corps. But we use the actual units designation name across it. SO for 51st Motorcycle Bn we would have yellow bar for 22nd Tank Corps and 51st Motorcycle Bn written on yellow bar. As for unit highlight, player double clicks on any HQ unit and all it's sub formations are highlighted and any higher HQ's highlighted in different colour.




bcgames -> RE: Stalingrad: Nightmare on The Volga (10/12/2020 2:18:44 PM)

There are too many HQs for each organization to have its own distinctive color band. Axis units are color coded by corps; Soviets are coded by army. The label (i.e. 22 Tank) shows the player which units share organizational integrity benefits in attack and defense.




wodin -> RE: Stalingrad: Nightmare on The Volga (10/12/2020 5:03:58 PM)

I'd still rather have the name of the actual unit than the name of it's higher HQ.




Okayrun3254 -> RE: Stalingrad: Nightmare on The Volga (10/12/2020 11:52:31 PM)

That looks good to me too.


quote:

ORIGINAL: bcgames

Okeedokie...back to the bunker...

[image]local://upfiles/35266/3B65A149B36F4210B021C6EC89CA2789.jpg[/image]





bcgames -> RE: Stalingrad: Nightmare on The Volga (10/13/2020 10:50:27 PM)

Great! We'll see how it all works together when we have a testable ALPHA.




bcgames -> Pavlov's House (10/14/2020 2:50:17 AM)

The REAL Story of Pavlov's House at Stalingrad

https://youtu.be/Bc-rFzC63hU

Stalingrad Myths And Reality: Pavlov's House

https://youtu.be/kJ0QtCuJSN4




bcgames -> RE: Pavlov's House (11/29/2020 4:20:10 AM)

ALPHA testing proceeds with good results. Many bugs identified and many bugs squashed. Game play is REALLY FUN. Whether attacking or defending there are many successful tactics to employ. We have great ALPHA testers and they are putting the game through its paces. Good stuff.




Alan Sharif -> RE: Pavlov's House (11/29/2020 7:27:01 AM)

Sounds great. Thanks for the update.




bcgames -> Volga Flotilla (12/12/2020 2:07:32 AM)

I thought this YouTube video was interesting:

"The armored boat BK-31 [was sunk] 75 years ago - October 9, 1942. The captain [who was only 23 years old, and two sailors, died with the ship. The ship was found in the river in 2017, opposite the city center of Volgograd (Stalingrad). It was sunk by German aircraft during the Battle of Stalingrad."

Raising of WWII Armor Boat from the river in Stalingrad - Battle of Stalingrad wreckage

[image]local://upfiles/35266/64E8EC7EA0AD4DB28FA63F416BF762DC.jpg[/image]




bcgames -> Falcon's Fight (12/18/2020 4:27:09 AM)

The Campaign Game--Building the Perfect Beast...WIP.

[image]local://upfiles/35266/3B4AAF6DA9D04E26A3A4FB60E415BE16.jpg[/image]




demyansk -> RE: Falcon's Fight (1/18/2021 11:28:13 AM)

Game looks good, when do u think it will be ready?




bcgames -> RE: Falcon's Fight (1/18/2021 1:04:55 PM)

I hope to be in BETA by Spring. We'll see.




bcgames -> RE: Falcon's Fight (1/19/2021 5:04:17 AM)

Works in progress...

[image]local://upfiles/35266/6AAE7F3CC61A4855A6FDB9D091F436BD.jpg[/image]




sol_invictus -> RE: Stalingrad: Nightmare on The Volga (7/14/2021 1:17:46 AM)

Has beta begun? Really chomping at the bit for this game! Maps look great! One question; I have always been partial to units colors being within the NATO designation box. Will there be an option to color the NATO box instead of the band at the bottom of the unit counters?




bcgames -> RE: Stalingrad: Nightmare on The Volga (7/14/2021 2:46:23 AM)

quote:

ORIGINAL: sol_invictus

Has beta begun? Really chomping at the bit for this game! Maps look great!

BETA testing will begin after the suite of scenarios is complete and the game manual updated for BETA testers to use.

quote:

ORIGINAL: sol_invictus
One question; I have always been partial to units colors being within the NATO designation box. Will there be an option to color the NATO box instead of the band at the bottom of the unit counters?

The editor already allows this capability. However, the scenario designer has to make the choice between using this capability or employing the striped counter capability. The Stalingrad Player will have the default striped counter.




sol_invictus -> RE: Stalingrad: Nightmare on The Volga (7/14/2021 3:57:38 AM)

Sounds good! Thanks!




Page: <<   < prev  2 3 4 5 [6]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.84375