Replacing unit types / cost rule of thumb (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios



Message


The Land -> Replacing unit types / cost rule of thumb (8/28/2019 9:12:47 PM)

I am trying to re-work "motor torpedo boats" into a frigate/corvette type escort vessel as part of an overall naval mod. I am familiar enough with the editor that I can sort out its stats, build limits, costs and research options and so on.

Can anyone advise me how to rename the unit type? (and possibly even replace the counter?)

Also, are there any cost rules of thumb, or should I just benchmark costs for new/modified units against other units in the game?

Thanks!




Tidavis -> RE: Replacing unit types / cost rule of thumb (9/5/2019 12:47:29 PM)

Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.

[&:]




BillRunacre -> RE: Replacing unit types / cost rule of thumb (9/5/2019 7:43:48 PM)


quote:

ORIGINAL: Tidavis

Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.

[&:]


Hi Tidavis

It's explained in section 3.3.2. Customize Your Campaign of the Manual.




Tidavis -> RE: Replacing unit types / cost rule of thumb (9/13/2019 2:19:53 PM)

Thank you for pointing me there. I'm sure I just glossed over without actually reading that part.

[:)]
[:(]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875