Veitikka -> RE: Armored Brigade - New Stacking Limit Beta (9/4/2019 11:22:23 PM)
|
There's a lot of good stuff in the update. Here's the full changelog: NOTE: Savegames from older builds are not compatible. Fix: MILAN IFV and Marder IFV MILAN had incorrect 'ready ammunition' and 'time to fire' values. Fix: The application crashed if the Battle Generator started a battle where the defending player side had bought obstacles. Fix: The application crashed if there was an empty folder in the database directory. Fix: The 'Force B playable' text label without the checkbox was visible in the Battle Generator. Fix: The Mission Editor zone painting system saved the isolated impassable 'islands' as no-go zones. [engine] Allow up to three friendly units to enter a map cell simultaneously. [engine] Improve pathfinding. [engine] Add the 'Autumn (early)' environment. [engine] Decrease the spotting penalty of retreating units. The units are now much less blind when retreating. [engine] Make the standard and artillery mines harder to detect. [engine] Increase the cost of standard minefields. [engine] The auto-purchaser tries to buy an equal amount of minefield, AT, and wire obstacles. [engine] Do not allow placing obstacles on rubble terrain. [engine] Only anti-air ground units always prefer air targets. [engine] Improve the rubble graphics. [engine] Implement the new brush types for zone painting in the Battle Generator and the Mission Editor. [graphics] Improve and add new textures, zoomed-out map patterns, and pattern colors. [scenarios] Update scenarios: 'Walk on Water', 'Winter Desolation', 'Twin Valleys', 'East of Fulda', and 'Special Delivery'. [ui] Implement the formation/unit 'locked' icons. [ui] Update the main menu background texture.
|
|
|
|