RE: Best thing about the game is? (Full Version)

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rsallen64 -> RE: Best thing about the game is? (9/20/2019 3:24:43 PM)

Best thing for me is it fulfills, in every way, a desire for a Pacific-wide simulation of the conflict that covers air/land/sea in all aspects. Perhaps 40 years ago I played AH's Flat Top with a friend, and since then I wanted to expand the scope of that game outward. He dropped out of playing the game after a few turns (too complex, IIRC). This game has it all! I have enjoyed reading about the Pacific War for more than 40 years and now, to be able to actually game the challenges the military leaders faced is something I have always wanted. It's not perfect, but then nothing is, but it is as close as anything has ever come, or is likely to.




jagsdomain -> RE: Best thing about the game is? (9/20/2019 4:07:13 PM)


quote:

ORIGINAL: AlessandroW

For me in no particulars order:

1) WEGO system: really the best feature for a game, you cannot made preassumptions because you know exactly where the enemy units are disclocated

2) Logistic: a game in the game

3) Naval/Air/Ground combat in the same game

4) Historically accurate

5) Mental challenge: you can spend all day thinking about your turn, more stronger the opponnent more fun the game

I am still struggling with what to do with the Tigers and the P40 from Philippines.
It way better for my brain matter than first person shooters.
Somthing I left off is one turn does not kill your game. I will playing it for another 3 years lol




AlessandroW -> RE: Best thing about the game is? (9/20/2019 4:55:17 PM)

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]




jagsdomain -> RE: Best thing about the game is? (9/20/2019 10:26:07 PM)


quote:

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]

Agreed! 1 turn does not kill you. You can and have to change.




DHRedge -> RE: Best thing about the game is? (9/20/2019 11:05:21 PM)


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]

Agreed! 1 turn does not kill you. You can and have to change.


a flexible plan has reserves in place and multiple variants I would not call that change, that which looks like change is often simply well thought out preparation.

Change is often the end of the battle, most change is based on less information not more information. A good plan does not change, but knows that tactical movements are fluid dependent on the situational force arrayed in opposition, and has variations in timing and deployments to adjust.

Air cover, airbase sweeps, and boots on the ground at 4:16
Tracy Chapman - Fast Car
https://www.youtube.com/watch?v=onkIDKqZemM


However if your entire world view is shown wrong, you may have to make some unprepared for corrections.




BBfanboy -> RE: Best thing about the game is? (9/21/2019 2:18:27 AM)


quote:

ORIGINAL: DHRedge


quote:

ORIGINAL: jagsdomain


quote:

ORIGINAL: AlessandroW

What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible.
Like in chess, the best players know what to do when there isn't a clear path to follow [:)]

Agreed! 1 turn does not kill you. You can and have to change.


a flexible plan has reserves in place and multiple variants I would not call that change, that which looks like change is often simply well thought out preparation.

Change is often the end of the battle, most change is based on less information not more information. A good plan does not change, but knows that tactical movements are fluid dependent on the situational force arrayed in opposition, and has variations in timing and deployments to adjust.

Air cover, airbase sweeps, and boots on the ground at 4:16
Tracy Chapman - Fast Car
https://www.youtube.com/watch?v=onkIDKqZemM


However if your entire world view is shown wrong, you may have to make some unprepared for corrections.

To be precise, the principle of war you are talking about is "Maintenance of the Aim". That is the part that does not change - everything else in the plan is subject to various uncontrollable factors and the leader must be willing to drop what is not working and make adjustments on the spot.

Well trained troops will be tactically agile and adjust their attack or defence as conditions require. But in each case, the original plan deviates because of new information, such as finding out the Atoll you thought would fall easily because it had so few troops was defended by a tank regiment. Time to bring in some anti-tank weapons of your own, even if the plan didn't call for them!




DHRedge -> RE: Best thing about the game is? (9/21/2019 3:03:20 AM)


quote:

ORIGINAL: BBfanboy

To be precise, the principle of war you are talking about is "Maintenance of the Aim". That is the part that does not change - everything else in the plan is subject to various uncontrollable factors and the leader must be willing to drop what is not working and make adjustments on the spot.

Well trained troops will be tactically agile and adjust their attack or defence as conditions require. But in each case, the original plan deviates because of new information, such as finding out the Atoll you thought would fall easily because it had so few troops was defended by a tank regiment. Time to bring in some anti-tank weapons of your own, even if the plan didn't call for them!


I was trying to write a reply to you, and after a page of typing it was far to verbose and far off target.

So best reply would be,

"Stay on Target"
While
"Not using a targeting computer"




AlessandroW -> RE: Best thing about the game is? (9/21/2019 12:27:31 PM)

Even a good plan can change if a better solution arises, therefore I think that the very good players are the ones that recognize this change before the others.

Of course the ultimate aim is win the war but if your opponent made a mistake and you don't try to exploit it, even a good plan can be suboptimal in this case.




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