BBfanboy -> RE: Best thing about the game is? (9/21/2019 2:18:27 AM)
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ORIGINAL: DHRedge quote:
ORIGINAL: jagsdomain quote:
ORIGINAL: AlessandroW What I really like about WitP is how your plans change over the course of the game, there are so many options that evaluate all of them can be impossible. Like in chess, the best players know what to do when there isn't a clear path to follow [:)] Agreed! 1 turn does not kill you. You can and have to change. a flexible plan has reserves in place and multiple variants I would not call that change, that which looks like change is often simply well thought out preparation. Change is often the end of the battle, most change is based on less information not more information. A good plan does not change, but knows that tactical movements are fluid dependent on the situational force arrayed in opposition, and has variations in timing and deployments to adjust. Air cover, airbase sweeps, and boots on the ground at 4:16 Tracy Chapman - Fast Car https://www.youtube.com/watch?v=onkIDKqZemM However if your entire world view is shown wrong, you may have to make some unprepared for corrections. To be precise, the principle of war you are talking about is "Maintenance of the Aim". That is the part that does not change - everything else in the plan is subject to various uncontrollable factors and the leader must be willing to drop what is not working and make adjustments on the spot. Well trained troops will be tactically agile and adjust their attack or defence as conditions require. But in each case, the original plan deviates because of new information, such as finding out the Atoll you thought would fall easily because it had so few troops was defended by a tank regiment. Time to bring in some anti-tank weapons of your own, even if the plan didn't call for them!
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