RE: AAR 1944 (Full Version)

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castor troy -> RE: AAR 1944 (2/27/2021 1:31:31 PM)

the surrender of Allied troops at Goa resulted in just over 1000 victory points... we need another 562 points to reach 100,000...

[image]local://upfiles/13774/7C81ED842E4C4B5C9F74D54B551CE54E.jpg[/image]




29000Kevin -> RE: AAR 1944 (2/27/2021 4:36:05 PM)

I believe I have come to the decisive conclusion with what happened to your Airforce

https://imgflip.com/gif/4zpxdd

This is also my first time attempting to make one of these




castor troy -> RE: AAR 1944 (2/27/2021 7:35:22 PM)


quote:

ORIGINAL: 29000Kevin

I believe I have come to the decisive conclusion with what happened to your Airforce

https://imgflip.com/gif/4zpxdd

This is also my first time attempting to make one of these


Lol!

It's not really a difference in the Marshalls though, it just looks different because I had way fewer aircraft there. Usually there were two bomber units and one flew, makes it 50% in the end. In India, I've got like a dozen bomber units, two fly, makes it 16%. I can't put nearly the same number of aircraft into the Marshalls as I haven't got comparable airfields there. Bombay and Hyderabad would be the perfect airfields for strikes with level 9 and 8. Well...




PaxMondo -> RE: AAR 1944 (2/28/2021 1:07:59 AM)

Congrats!!!

Massive victory! I've never come close to anything this large. Wow!
[&o]
[&o][&o]




PaxMondo -> RE: AAR 1944 (2/28/2021 1:09:01 AM)

So, have you got recon on Ceylon? Can you invade ... knock him out completely?




castor troy -> RE: AAR 1944 (2/28/2021 11:05:48 AM)

quote:

ORIGINAL: PaxMondo

So, have you got recon on Ceylon? Can you invade ... knock him out completely?


Lol, the Ceylon question again [;)][:D]

Yes, got recon on all bases there and yes, I could take it out. But at what cost? And for what gain?

The majoritiy of troops on Ceylon are most likely support units and a couple of inf and tank units. My army in India is massive compared to what is on Ceylon. I guess he has some 250.000 troops left on Ceylon but he also has hundreds of fighters plus the same number of bombers there, plus the whole Royal Navy. If there would be a land bridge I would just move there and take them out, but mounting a major invasion that involves the whole IJN wouldn't be worth the losses and I have no doubt we would suffer losses, mainly carrier based aircraft from super KB. The Allied can't compete with super KB in the Bay of Bengal but they easily can over bases on Ceylon, Mundy probably has several hundred P-47 alone there.

Just imagine my invasion convoys moving close to Ceylon under the cover of super KB and Mundy puts the RN BBs to Sea and keeps them at Colombo, a level 9 airfield. That would mean KB would fly against a CAP that would shred my carrier based aircraft in no time, for no gain. So as long as he keeps his Navy covered by that number of aircraft on Ceylon there is no chance to invade. Without his Navy I could bombard the bases but that's still more than dangerous as even a couple of freighters would draw airstrikes from KB which leads to a disaster. It's already late 44 and even if KB can still most likely go 1:1 with any Allied carrier group (we will have 850 Sams on the carriers by mid October) KB can't go offensively against LBA, something that is hard if not impossible in late 42 already.

But I don't have to take out Ceylon (even if it would be a great feeling at this date), the Allied have lost all their offensive capabilities on the Western front IMO so Ceylon won't be anything else than an Allied POW camp that is guarded by the Royal Navy and thousands of aircraft.





castor troy -> RE: AAR 1944 (2/28/2021 3:17:50 PM)

Edit to my above post about Ceylon. Checked the bases again this turn and he has far from 250,000 troops there. Recon shows some 160,000 so that nets to not even 100,000 troops and that has to be mostly support units according to the high unit count. The enemy front in the West is effectively gone after we have cleared the pocket near Jessore which will happen within the next week most likely.




PaxMondo -> RE: AAR 1944 (2/28/2021 3:44:08 PM)

Given the number of Marine Divs you are taking out, he has also depleted to some extent his Eastern Front capabilities as well.

You still own South India, Madras and south, correct?

Can you post the strategic map .... having trouble imaging your situation ...




RangerJoe -> RE: AAR 1944 (2/28/2021 3:47:59 PM)

Fake an invasion, put nimble ships in front as a CAP trap and see what happens . . . [:D]




29000Kevin -> RE: AAR 1944 (2/28/2021 4:58:26 PM)

You had the ability and resources to invade Ceylon in 1942 but choose not to because the 1942 Commonwealth units would've been "dangerous" alone with the "mighty" Hurricane's and Warhawks that were no match against the Tojo at the time.

I'm not trying to be mean but you had the ability and resources to turn Ceylon into a Indian POW camp and could've used it as target practice for the troops that would've grouped up into one large army in Colombo and force to Royal Navy to leave or die since the Allies did not have great fighters against the Tojo and the Zero was still formidable.

The loses would've ranged from 5-25 Merchants depending on how the RN responded by either fighting and dieing or by running away, the Allied carriers weakened at the time were camping Hawaii and had zero plans on leaving but would've raided the Marshall Islands if KB had stayed too long.

Some Destroyers could've been lost but that would've been negligible for the sinking of a Battleship or Modern Cruiser.

Troop loses would've hurt a small bit but by 1942 the IJA had conquered India and apart from guarding the Soviet Border, Garrisons and skirmishes in Northern Australia they could've easily dealt with the loses since it take till 1944 for the IJA to be on a full scale military campaign with the exception of the destruction of the American Division in Australia.

So taking Ceylon would've hurt but was easily manageable.

However deciding not to invade Ceylon left one unintended consequences for the Allies, that would come in the form of the attempted invasion of Calcutta with turned into a massive fiasco on both sides as the biggest Amphibious invasion in WITP:AE History turned into one of the biggest handovers of POW's into Japanese hands in this games entire History.

This disastrous invasion was based in Ceylon and thanks to how close it was to India it allowed the Allies to use almost every type of ship imaginable for carrying the troops on their doomed mission and it effectively secured the Japanese position in India for the entire year and most of 1945.

This was all thanks to Ceylon being in Allied hands, if it weren't in its hands the butterfly effect would've severely changed what could've happened in India and instead an invasion of that scale could only be preformed against the SRA from Australia as the base of operations.





castor troy -> RE: AAR 1944 (3/6/2021 12:11:47 PM)


quote:

ORIGINAL: PaxMondo

Given the number of Marine Divs you are taking out, he has also depleted to some extent his Eastern Front capabilities as well.

You still own South India, Madras and south, correct?

Can you post the strategic map .... having trouble imaging your situation ...


Yeah, with the huge losses around Calcutta he also hampered his US Divs. No idea how many combat ready divisions the US still have, definately not many so I doubt he will go anywhere where it could become a landwar comparable to India which leaves him with island hopping where he can still bring more to a single target than there is for the defense.

Yes, I literally own all of India, I never took the area around Delhi due to the garrison requirements but there's also nothing up there in terms of real Allied combat power. In SW India there is only Cochin left as an Allied stronghold with mostly support units but I'm not further attacking.

Here's the whole map, the only dent in my defensive parameter is in the Marshalls where the Allied finally took Roi Namur and Kwajalein some time ago after being severly defeated in the Marshalls in 43 losing halve the USN. And taking Kwajalein and Roi Namur in 44 was only possible at heavy losses, Wotje repelled an invasion even twice. Hundreds and hundreds of US inf squads died on the atolls.

[image]local://upfiles/13774/7D1EE9C6BD1245CAB9231275632ED375.jpg[/image]




castor troy -> RE: AAR 1944 (3/6/2021 12:17:10 PM)


quote:

ORIGINAL: 29000Kevin

You had the ability and resources to invade Ceylon in 1942 but choose not to because the 1942 Commonwealth units would've been "dangerous" alone with the "mighty" Hurricane's and Warhawks that were no match against the Tojo at the time.

I'm not trying to be mean but you had the ability and resources to turn Ceylon into a Indian POW camp and could've used it as target practice for the troops that would've grouped up into one large army in Colombo and force to Royal Navy to leave or die since the Allies did not have great fighters against the Tojo and the Zero was still formidable.

The loses would've ranged from 5-25 Merchants depending on how the RN responded by either fighting and dieing or by running away, the Allied carriers weakened at the time were camping Hawaii and had zero plans on leaving but would've raided the Marshall Islands if KB had stayed too long.

Some Destroyers could've been lost but that would've been negligible for the sinking of a Battleship or Modern Cruiser.

Troop loses would've hurt a small bit but by 1942 the IJA had conquered India and apart from guarding the Soviet Border, Garrisons and skirmishes in Northern Australia they could've easily dealt with the loses since it take till 1944 for the IJA to be on a full scale military campaign with the exception of the destruction of the American Division in Australia.

So taking Ceylon would've hurt but was easily manageable.

However deciding not to invade Ceylon left one unintended consequences for the Allies, that would come in the form of the attempted invasion of Calcutta with turned into a massive fiasco on both sides as the biggest Amphibious invasion in WITP:AE History turned into one of the biggest handovers of POW's into Japanese hands in this games entire History.

This disastrous invasion was based in Ceylon and thanks to how close it was to India it allowed the Allies to use almost every type of ship imaginable for carrying the troops on their doomed mission and it effectively secured the Japanese position in India for the entire year and most of 1945.

This was all thanks to Ceylon being in Allied hands, if it weren't in its hands the butterfly effect would've severely changed what could've happened in India and instead an invasion of that scale could only be preformed against the SRA from Australia as the base of operations.





I never saw the need to invade Ceylon and I still don't see it as such a big amphib operation is always a risk (see the Allied invasion around Calcutta). And you are absolutely right, had I taken Ceylon, the enemy would not have done that huge invasion near Calcutta and would just have landed in Western India without any losses. So not taking Ceylon was actually causing the Allied way, way more losses than if I had in 42. The Allied move against Calcutta wasn't staged out of Ceylon but must have come from offmap as I always had full recon on all bases on Ceylon and never spotted anything like he has brought to Calcutta/Diamond Harbour. That operation has pretty much broken the neck of Western Allied ground forces and my only purposes of invading India in 42 was destroying Allied ground units. Never even thought about taking all the ground up to Bombay and Karachi nor destroying that much stuff there. And that was BEFORE that huge Allied counter invasion. Would have never expected nor dreamt of such an outcome in the end.




castor troy -> RE: AAR 1944 (3/7/2021 12:37:46 PM)

AFTER ACTION REPORTS FOR Aug 20, 44
--------------------------------------------------------------------------------
ASW attack near Wenchow at 90,59

Japanese Ships
E Amakusa, Torpedo hits 1, heavy damage
E Shimushu
TK Seishin Maru
TK Otowasan Maru
E Kasado
E Manju
E Kanju

Allied Ships
SS Tinosa


a tanker convoy loses a high value escort... while the Es got good ASW values they are still so slow a sub rather kills an E than the other way around...


SS Tinosa launches 2 torpedoes at E Amakusa
Tinosa bottoming out ....
E Kasado fails to find sub and abandons search
E Manju fails to find sub and abandons search
E Kanju fails to find sub, continues to search...
E Kanju fails to find sub, continues to search...
E Kanju fails to find sub, continues to search...
E Kanju fails to find sub, continues to search...
E Kanju fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on 2nd Division, at 32,29 (Goa)

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-29-1 Superfort x 66

Allied aircraft losses
B-29-1 Superfort: 13 damaged
B-29-1 Superfort: 1 destroyed by flak

Japanese ground losses:
1306 casualties reported
Squads: 4 destroyed, 24 disabled
Non Combat: 0 destroyed, 102 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 21 (2 destroyed, 19 disabled)


after clearing Goa all units were set to strategic movement when a massed B-29 strike shows up... despite being set to strategic move the not really strong AA there hits the bombers hard... 7 bombers are lost... said it often enough before, no idea why flak turns into SAMs when attacking ground units... there are perhaps three or four dozen 75mm guns in the hex and they are all set to strategic move... would need 100+ of the same guns in combat mode at a base to achieve the same result...


[image]local://upfiles/13774/96F1A8D65C66431DABAC5406F01D0F4D.jpg[/image]

Aircraft Attacking:
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
3 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
6 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
6 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb

Also attacking 15th Division ...
Also attacking 26th Division ...
Also attacking 3rd Tank Division ...
Also attacking 56th Division ...
Also attacking 2nd Tank Division ...
Also attacking 16th Division ...
Also attacking 2nd Division ...
Also attacking 15th Division ...
Also attacking 26th Division ...
Also attacking 3rd Tank Division ...
Also attacking 56th Division ...
Also attacking 2nd Tank Division ...
Also attacking 16th Division ...


--------------------------------------------------------------------------------
Morning Air attack on 15th Division, at 32,29 (Goa)

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-29-1 Superfort x 11

Allied aircraft losses
B-29-1 Superfort: 3 damaged

Japanese ground losses:
298 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb
6 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb

Also attacking 51st Division ...
Also attacking 15th Division ...
Also attacking 51st Division ...


--------------------------------------------------------------------------------
Morning Air attack on 51st Division, at 32,29 (Goa)

Weather in hex: Clear sky

Raid spotted at 46 NM, estimated altitude 12,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
B-29-1 Superfort x 6

Allied aircraft losses
B-29-1 Superfort: 3 damaged

Japanese ground losses:
131 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
6 x B-29-1 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Babo , at 83,111

Weather in hex: Heavy rain

Raid spotted at 11 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-29-1 Superfort x 29

No Allied losses

Oil hits 3


the end of Babo's oil...


Aircraft Attacking:
4 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb
6 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Babo , at 83,111

Weather in hex: Heavy rain

Raid spotted at 41 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
B-29-1 Superfort x 6

No Allied losses


Aircraft Attacking:
6 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Babo , at 83,111

Weather in hex: Heavy rain

Raid spotted at 46 NM, estimated altitude 10,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
B-29-1 Superfort x 7

No Allied losses


Aircraft Attacking:
7 x B-29-1 Superfort bombing from 10000 feet
City Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------

Ground combat at 54,38 (near Jessore)

Japanese Bombardment attack

Attacking force 2798 troops, 258 guns, 127 vehicles, Assault Value = 854

Defending force 94139 troops, 0 guns, 298 vehicles, Assault Value = 886

Allied ground losses:
65 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 2 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)


the succesful troops from Goa will move here and finally clear this pocket...


Assaulting units:
21st Division
48th Division
21st Medium Field Artillery Battalion
5th Mortar Battalion
15th Ind.Art.Mortar Battalion
1st RF Gun Battalion
3rd Mortar Battalion
3rd Ind. Mountain Gun Regiment
3rd Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
2nd Ind.Art.Mortar Battalion
18th Medium Field Artillery Regiment
3rd Medium Mortar Battalion

Defending units:
43rd Infantry Division
10th Indian Division
40th Infantry Division
33rd Infantry Division
6th Infantry Division
7th Infantry Division
27th Infantry Division
6th Indian Division
24th Infantry Division
Americal Infantry Division
41st Infantry Division
3rd Marine Division
4th Marine Division
2nd British Division
1st (Spec) Cavalry Division
8th Indian Division
Fifth US Fleet
32nd MAG
3rd Fleet Advn Base Force
53rd (Sep) Infantry Regiment
III Amphib Corps
298th(Sep) Infantry Regiment
111th(Sep) Infantry Regiment
25th Infantry Division
22nd Marine Regiment
V Amphib Corps
Pacific Ocean Areas
Seventh US Fleet
29th British Brigade





29000Kevin -> RE: AAR 1944 (3/7/2021 5:06:07 PM)


quote:

ORIGINAL: castor troy

Yes, I literally own all of India, I never took the area around Delhi due to the garrison requirements but there's also nothing up there in terms of real Allied combat power. In SW India there is only Cochin left as an Allied stronghold with mostly support units but I'm not further attacking.

Here's the whole map, the only dent in my defensive parameter is in the Marshalls where the Allied finally took Roi Namur and Kwajalein some time ago after being severly defeated in the Marshalls in 43 losing halve the USN. And taking Kwajalein and Roi Namur in 44 was only possible at heavy losses, Wotje repelled an invasion even twice. Hundreds and hundreds of US inf squads died on the atolls.

[image]local://upfiles/13774/7D1EE9C6BD1245CAB9231275632ED375.jpg[/image]


I will note that those bases green bases might be under risk of being used by the Soviets to base their bombers in 1945, since their is an AAR going on which involve the Allied player placing 200-400 IL-2 Bombers and Tupolev's in India for air operations in 1943.

I have no clue how the Allied player did that in the game, (maybe he used a China base but China was defeated by the time the Soviets were activated) but it might be best to be have a permanent force around the area if the Soviets invade India via air transportation... no matter how ridiculous it sounds unless we have definite proof that Soviet Transport planes can't fly that far, Churchill would've have a stroke if it came to that.

I have no clue what aerial assets the Soviets have in the Database to throw against the Japanese since I don't own the game and I have rarely seen the USSR in action, except for its painfully outdated Fighter forced of Bi-planes, the 1930s monoplanes and the limited but capable Mig-3 which stops production in 1941. After that the Soviets get barley a trickle of A2A planes until 1944. The IL-2 however is a tank of a plane that is more useful at draining the ammo of Japanese planes then actually bombing ground targets, however it can be useful in open terrain combat.

I will also note that the failure to interdict the Aleutian islands means that the Allies will have a easier time in transferring planes between both sides since you should already know that the W. Allies can technically base bombers, Fighters and eventually Jets if any base in Manchuria is lost to the Soviets, however you can launch an invasion from the Kuril Islands to cut off Kamchatsky, Nikolskoye Island + its assonating dot base and Magadan + the use of Paratroopers will block any chance to transfer low range aircraft between Siberia and Alaska.





castor troy -> RE: AAR 1944 (3/7/2021 6:40:55 PM)

I'd need to take all the bases towards Canada, even Kodiak wouldn't be far enough to keep B-29 from flying in to Manchuria. The problem with the Russians joining the war won't be Allied bombers as much as it will be the problem that we can't stop the Russian ground offensive as those mech corps are just way too strong for the Japanese Army. But hey, we're talking about mid 45...




castor troy -> RE: AAR 1944 (3/7/2021 6:45:55 PM)

AFTER ACTION REPORTS FOR Aug 31, 44
--------------------------------------------------------------------------------
Morning Air attack on 2nd British Division, at 54,38 , near Jessore

Weather in hex: Partial cloud

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
P1Y2 Frances x 48

No Japanese losses

Allied ground losses:
174 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
30 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
9 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
3 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
3 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
3 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 10th Indian Division ...
Also attacking 41st Infantry Division ...
Also attacking 8th Indian Division ...
Also attacking 1st (Spec) Cavalry Division ...
Also attacking 43rd Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 10th Indian Division ...
Also attacking 2nd British Division ...


--------------------------------------------------------------------------------
Morning Air attack on 2nd British Division, at 54,38 , near Jessore

Weather in hex: Partial cloud

Raid spotted at 16 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
P1Y2 Frances x 60

Japanese aircraft losses
P1Y2 Frances: 1 damaged

Allied ground losses:
173 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
33 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
27 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 7th Infantry Division ...
Also attacking 40th Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 40th Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 40th Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 7th Infantry Division ...
Also attacking 40th Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 40th Infantry Division ...
Also attacking 2nd British Division ...
Also attacking 40th Infantry Division ...


--------------------------------------------------------------------------------
Morning Air attack on 7th Infantry Division, at 54,38 , near Jessore

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
P1Y2 Frances x 33

Japanese aircraft losses
P1Y2 Frances: 1 damaged

Allied ground losses:
149 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
27 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 24th Infantry Division ...
Also attacking 7th Infantry Division ...
Also attacking 24th Infantry Division ...


--------------------------------------------------------------------------------
Morning Air attack on 40th Infantry Division, at 54,38 , near Jessore

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
P1Y2 Frances x 33

No Japanese losses

Allied ground losses:
124 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
33 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 6th Indian Division ...
Also attacking 40th Infantry Division ...
Also attacking 6th Indian Division ...
Also attacking 40th Infantry Division ...


--------------------------------------------------------------------------------
Morning Air attack on 6th Indian Division, at 54,38 , near Jessore

Weather in hex: Partial cloud

Raid spotted at 7 NM, estimated altitude 13,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
P1Y2 Frances x 6

No Japanese losses

Allied ground losses:
65 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x P1Y2 Frances bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------

Ground combat at 54,38 (near Jessore)

[image]local://upfiles/13774/01459C77B06942629431FCAACF050475.jpg[/image]

Japanese Deliberate attack

Attacking force 325606 troops, 3147 guns, 2996 vehicles, Assault Value = 10667

Defending force 83564 troops, 0 guns, 169 vehicles, Assault Value = 752

Japanese adjusted assault: 5831

Allied adjusted defense: 106

Japanese assault odds: 55 to 1

Combat modifiers
Defender: terrain(+), disruption(-), morale(-), supply(-)
Attacker:

Japanese ground losses:
7435 casualties reported
Squads: 34 destroyed, 850 disabled
Non Combat: 8 destroyed, 71 disabled
Engineers: 2 destroyed, 45 disabled
Guns lost 78 (1 destroyed, 77 disabled)
Vehicles lost 215 (50 destroyed, 165 disabled)

Allied ground losses:
18492 casualties reported
Squads: 589 destroyed, 283 disabled
Non Combat: 1861 destroyed, 350 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 50 (44 destroyed, 6 disabled)
Units destroyed 9


all our units from Goa arrived at the Jessore pocket and we attack for the first time... using sticks and stones the trapped and starved Allied Army (120+ enemy units starved to death and vanished) inflict horrendous losses looking at total number but when checking the individual units the damage was spread out over all of them, none took a real beating so all it takes is supply to get the squads out of disabled state again... nine enemy units surrender and it's going to be only a matter of days when we will have finally fully defeated the Allied invasion in the Calcutta area...

when the invasion came in I dreamt of making it a Gallipoli at the beaches and a Stalingrad for the attackers at Calcutta but I never really saw a plausible chance to really stop such a huge army... urban hex and level 9 forts at Calcutta did the trick though, buying us enough time and having naval superiority in the Bay of Bengal meant being able to bring in a big enough army ourself to first stall and then imprison the enemy...


Assaulting units:
28th Division
30th Division
27th Tank Regiment
23rd Tank Regiment
25th Tank Regiment
2nd Tank Division
9th Tank Regiment
16th Division
2nd Tank Regiment
21st Ind.Mixed Brigade
116th Division
105th Division
12th Tank Regiment
14th Tank Regiment
15th Tank Regiment
2nd Division
21st Division
26th Division
48th Division
18th Division
24th Ind.Mixed Brigade
55th Division
4th Tank Regiment
4th Division
22nd Tank Regiment
19th Division
1st Tank Division
56th Division
34th Division
2nd Guards Division
11th Tank Regiment
3rd Division
3rd Tank Division
10th Division
53rd Division
51st Division
26th Tank Regiment
4th Mortar Battalion
2nd Ind.Art.Mortar Battalion
3rd Ind.Hvy.Art. Battalion
1st RF Gun Battalion
14th Ind.Art.Mortar Battalion
15th Ind.Art.Mortar Battalion
3rd Medium Field Artillery Regiment
3rd Mortar Battalion
1st Mortar Battalion
18th Medium Field Artillery Regiment
1st Hvy.Artillery Regiment
21st Medium Field Artillery Battalion
5th Mortar Battalion
2nd Mortar Battalion
28th Army
2nd Ind.Hvy.Art. Battalion
20th Ind. Mtn Gun Battalion
10th Ind. Mountain Gun Regiment
3rd Ind. Mountain Gun Regiment
3rd Medium Mortar Battalion

Defending units:
33rd Infantry Division
24th Infantry Division
3rd Marine Division
1st (Spec) Cavalry Division
2nd British Division
41st Infantry Division
4th Marine Division
Americal Infantry Division
10th Indian Division
6th Infantry Division
6th Indian Division
7th Infantry Division
43rd Infantry Division
40th Infantry Division
27th Infantry Division
8th Indian Division
V Amphib Corps
Seventh US Fleet
22nd Marine Regiment
53rd (Sep) Infantry Regiment
Pacific Ocean Areas
25th Infantry Division
3rd Fleet Advn Base Force
III Amphib Corps
Fifth US Fleet
298th(Sep) Infantry Regiment
29th British Brigade





castor troy -> RE: AAR 1944 (3/8/2021 4:43:28 PM)

We've done turn no 1000!!! [&o] Took us one and a half year real time to get to 09/44, thanks Mundy!

Guess that's a good date to do an update on the overall situation, starting with victory points. Lately the goal was to bring our vp to 100,000 and it happened exactly today! BANZAI! With the victory at the Jessore pocket we will push up the point ratio a bit further, from then on I only expect the ratio to decline. Oh well, it's nearly 45 after all.

Allied ground losses have been insane and I'm sure we will see over 50,000 points for Allied ground losses at the end of the war. Lack of ground units and even more so lack of squads and equipment to rebuild all these losses should be the main problem for the enemy as the replacement rates are hardcoded which is kind of a problem in a game that goes this way. Replacement rates were sufficient in real life but they hardly are as soon as you take some serious losses and the Allied in this game have surpassed "serious" by quite a margin. No doubt in real life replacement rates would have gone up but Mundy is stuck with what he has.

With the surrender of those divisions in the Jessore pocket we've also reached 6.5:1 again. [8D]

[image]local://upfiles/13774/4B268D7B93D749ECB8759C1FDC583853.jpg[/image]




castor troy -> RE: AAR 1944 (3/8/2021 4:59:10 PM)

Industry screen. Hmm, what to say? I'd think we're good pretty much everywhere, don't know what we could have done to do better.

If I'd turn off all HI we would last longer than the game's end date, the only reason we still have HI running is supply production. We own pretty much all reachable oil on the map, minus Babo and Boela which were nuked by B-29 out of Australia, that's 40 oil production, the rest is running at max efficiency, including Urumchi in Northern China. With all the refineries we have (didn't build any) oil has been dropping by 2000 tons each day and we have days when refineries are out of oil in the home islands already. 700k+ sounds a lot but it actually isn't.

Supplies. Well, I wouldn't say we have gone crazy on air production/R&D but we have invested millions of tons of supply into aircraft factories, R&D and engines and we are still at over 6.5 mio tons of supplies in late 44. More about engines and air production later. We probably still have to invest 1 mio tons of supplies into air production, engines and R&D.

Fuel is also sufficient but that's mostly because I don't drive around my Navy as a sortie of super KB and friends easily sucks up 200,000 tons of fuel. With only the merchant marine moving stuff around fuel stocks are more or less static, slowly increasing. At some point we will most likely have to decide between producing supplies and producing fuel and fuel will probably be more important.

We haven't increased any armament factories and have more than enough points in the pool even with all the ground unit arrivals in 44. Vehicle factories have been increased right at the start and again a couple of months ago as pools have been steadily decreasing in 44.

As we have more than enough HI in the pools we will keep building ships until the end of the war, needed or not, doesn't matter. Can't remember exactly but I think I didn't increase shipyards at all and if I did then not by much. The last Unryu carrier was commissioned in early 44 and we have also built Yamato and Musashi. Shinano was cancelled right at start.

Ressources, well, pools have been growing since outbreak of the war.

[image]local://upfiles/13774/F13B3CA9B4454FC8A173D44985BD508A.jpg[/image]




Encircled -> RE: AAR 1944 (3/8/2021 6:30:20 PM)

Pretty much the perfect Japanese performance

Congratulations




RangerJoe -> RE: AAR 1944 (3/9/2021 1:35:31 AM)

Even those xAKs may be worth building to suck the fuel out of them if you need to. I mean, as long as you have the capacity to produce them.




castor troy -> RE: AAR 1944 (3/9/2021 5:10:03 PM)


quote:

ORIGINAL: RangerJoe

Even those xAKs may be worth building to suck the fuel out of them if you need to. I mean, as long as you have the capacity to produce them.



Yeah I know that tactic but I never really thought it would be anything but gamey. Guess I won't run out of fuel and I would only do that to keep the game running somehow and even then I would first ask my opponent. At that point it probably wouldn't make a difference I guess.




castor troy -> RE: AAR 1944 (3/9/2021 5:10:50 PM)

quote:

ORIGINAL: Encircled

Pretty much the perfect Japanese performance

Congratulations


Thanks. Not really a lot went wrong in this game, though I'm sure there will be a turning point soon now and not really a lot will go well. [:(]




castor troy -> RE: AAR 1944 (3/9/2021 5:26:49 PM)

Airprodution

Showing all factories, building and halted. There's only one type we desperately need and that's the Sam that has entered production some weeks ago, equipping all carriers with 800+ Sams takes time. Otherwhise it was only the Frank -r that was needed in numbers lately but all frontline units are now equipped with that type and we've got probably 2000 Frank -a in the pool now. In a couple of months most if not all Frank units will be equipped with Ki-94 as that aircraft will enter production in early 45.

As mentioned in the industry report already we've spent several million tons of supply to get all production running and changing types over the years but it was all easily doable. I remember capturing over 1 mio tons of supplies in India which also helped, even though it wasn't needed. I shipped out hundreds of thousands tons of supplies from India as I've thought I would have ample and had production there too just to find out I had to ship everything in for the landwar there. Increasing production like this shouldn't be much of a problem in any game, in total I will build way fewer aircraft than real life but I will build aircraft that are actually competitive.

[image]local://upfiles/13774/70753FA5BC0940EB9EE8E755BB14E069.jpg[/image]




castor troy -> RE: AAR 1944 (3/9/2021 5:34:06 PM)

Air R&D

Only three types still researched. The Shinden has two repaired factories already but we have no engine bonus yet as 90% of the Ha-43 engines are going into Sam production. As soon as my carriers are equipped with Sams (around end of October) we will halt most of the Sam production lines until we get the engine bonus for the Shinden which should be achievable within just a couple of weeks.

Ki-94-II is high priority and we also get the engine bonus there as the fighter uses the very early engine you also need if you build Jills. That was pretty much the only reason why I even built Jills as I knew I could use the engine for one of the best IJA fighters until the Jets.

The Karyu, well, I guess the supply on R&D and the Jet engines will be wasted but we can afford it and it would be cool to produce 200 Jets per month in late 45. The airframe will be earlier available than the engine which is the main problem here, I only had one R&D engine line left to be changed over to the jet engines. The engine will be at best available in 10/45 and even then, without damage to the engine factory we will only build 150, enough for 75 fighters. Changing over other factories will then take more months, more supplies. Again, probably not worth it.

Everything else in terms of air R&D was going very well with the main types available way early, like George, Frank and very important, the last version of the Judy with the 800kg bomb. Not to forget the Sam and the Grace of course.

[image]local://upfiles/13774/F3BCB807695F4646952E8DAFD6C0D42B.jpg[/image]




PaxMondo -> RE: AAR 1944 (3/10/2021 3:19:46 AM)


quote:

ORIGINAL: castor troy

Airprodution

...in total I will build way fewer aircraft than real life but I will build aircraft that are actually competitive.



[&o][&o][&o]




29000Kevin -> RE: AAR 1944 (3/10/2021 4:52:44 PM)

Your going to have probably one of the best Japanese Air forces ever deployed in a AAR by 1945, it is unfortunate that their were some missed opportunity's that would've burned away some supplies, the George was a bit over-built without its last variant invested in, the Night Fighters are getting built.

Your main Air opposition in 1945-1946

Is going to be the La-7 + Yaks + Super Airacobra's and other Soviet planes.

The British and friends with their Seafire's and land leased planes.

The USAAF with the P-51D, P-51H, B-32, P-80 Shooting Stars, the B-17's that were bombing Germany until the Reich gave up, B-24J, P-38L and the P-47N.
Along with the B-29.

And the USN and its progressively more annoying angry cats and Corsairs.




castor troy -> RE: AAR 1944 (3/10/2021 5:12:20 PM)

quote:

ORIGINAL: 29000Kevin

Your going to have probably one of the best Japanese Air forces ever deployed in a AAR by 1945, it is unfortunate that their were some missed opportunity's that would've burned away some supplies, the George was a bit over-built without its last variant invested in, the Night Fighters are getting built.

Your main Air opposition in 1945-1946

Is going to be the La-7 + Yaks + Super Airacobra's and other Soviet planes.

The British and friends with their Seafire's and land leased planes.

The USAAF with the P-51D, P-51H, B-32, P-80 Shooting Stars, the B-17's that were bombing Germany until the Reich gave up, B-24J, P-38L and the P-47N.
Along with the B-29.

And the USN and its progressively more annoying angry cats and Corsairs.



No I don't think I've overbuilt the George, there's a reason I've built that many and haven't halted it earlier. Within the next six months we will have the Shinden available for production which is the top notch IJNAF fighter for CAP but not able to do escort missions due to lack of range. That's where the George will come into play. The pool is there to feed the needs of the rest of the war.

I'm only building the Frances and Nick night fighters, the best available. I wouldn't say that's a waste in the end, only if one considers all night fighters a waste and doesn't build any at all.

I guess my airforce can deal with the majority of threats you mention above, except the P-47 in numbers, late Mustangs and the B-29 of course (until very late war). The carrier based aircraft including the Corsairs can be dealt with if they have to go up against my LBA fighters (Frank, George and at some point Ki-94-II) and are only slightly better than my Sams. I consider the Judy the best carrier based bomber due to the 800kg bomb, 350mph speed and I wouldn't even trade the Judies for Helldivers.

Never had a game nor read an AAR where I've seen the late war Russian airforce really in the game.

I think it will get really hot as soon as the Allied attack the Marianas as this will bring them into range of the home islands.




castor troy -> RE: AAR 1944 (3/10/2021 5:19:44 PM)

Here's the summary of ship losses.

We had a decisive carrier engagement in 42 and in 43, the chance to kill enemy CVs in 44 was missed in the Bay of Bengal. The losses will hurt the Allied but in total they've got plenty of carriers again. What really must hurt them are the BB losses as we were striking the BBs for full two days at the beginning of the fleet engagement in 43 when something like a dozen BBs were sunk.

100+ subs lost, probably 90% due to air ASW. My Helen groups on ASW have pilots in the very high 80s ASW skill. On the other hand I have probably lost 2500 aircraft on naval search / ASW over the course of the war so for every sub sunk I lose around two dozen aircraft to ops.

I also hope the enemy feels the losses on APAs.

[image]local://upfiles/13774/E5F90407B3D2487DA0F4673C8123EBA0.jpg[/image]




RangerJoe -> RE: AAR 1944 (3/10/2021 5:35:41 PM)

Those OPs losses may be due to your settings because I don't lose very many but then again, I am playing as Allied. I have about 50% flying ASW, the rest are training or riding on nurses - I mean, resting![;)]




castor troy -> RE: AAR 1944 (3/11/2021 3:30:26 PM)


quote:

ORIGINAL: RangerJoe

Those OPs losses may be due to your settings because I don't lose very many but then again, I am playing as Allied. I have about 50% flying ASW, the rest are training or riding on nurses - I mean, resting![;)]


No, not due to my settings. It's due to the routine... I have squadrons that haven't lost a single aircraft in a year as long as they never spot anything. As we have hundreds of sub spottings each day we also have the routine checking for a loss hundreds of times a day. Resulting in 2-6 losses each day.

My pilots could be mostly sent to training command considering their experience and like I've mentioned above, I have dozens and dozens and dozens of pilots with ASW skill in the high 80s.




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