mr172 -> About the new firing result (6/25/2001 1:54:00 PM)
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Well my friends, I think that we, all, was biased from to many years of SP playing. But what we have till now was a great game pleasure but not what we can get in a real battlefield. With the outrageous high casulaties ratio for the advancing infantry neither minefields nor barbed wire was really needed to stop an assault, and this is not what happens. Now some of this tricks became useful to slow and stop the wave.
More I ever found at last strange that a single infantry squad in open field could wipe out a mg or infantry gun in a duel from range of 10 hexes.
Also the melee and overrun must be considered not only as a nail, fist and knife fight but also the short range fire
Again we often forget (may be effect of the unit icon/hex dimension look) that we have 10/12 men in an area of 2500 square meters, one man for every 5 meters front if they are deployed in line, so fire must be aimed not sprayed to get heavy casualties. And how many regular infantrymen could hit a moving target at more than a football field range?
The goal, I think is to have the actual effectivness, with a little growth of losses for the first volley against marching troops in open and in close quarter (one hex range).
So may be is only matter of time to get the feeling of the new engine.
Cheers
Massimo
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