Command: Modern Operations - FAQ (Full Version)

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Daniele -> Command: Modern Operations - FAQ (9/11/2019 2:42:15 PM)

Some Answers - Constantly in Updating
Just to answer some of the common questions

* C:MO is a new game with a new engine

* All CMANO scenarios can be loaded in to CMO, so you will to play all your existing scenarios. The aim is to have CMO recognise your installed DLC for CMANO so all the content you already bought will just appear in CMO, assuming we can iron out all the technical wrinkles to make that happen!

* All base game scenarios from CMANO are being updated to add support for new features and generally improve them in CMO.

* CMO uses a new file format so while you can load up CMANO scenarios on CMO, you wont be able to take CMO scenarios back to CMANO.

* There will be a significant incentive for players who want to upgrade from CMANO to CMO, so you will not be paying the full price if you already own CMANO. Details TBD.

* All existing scenarios should work right out of the box, including purchased DLCs and community works.

* PRO features that have been integrated with CMO: Support for real-time streaming to Tacview, the LOS tool, the ability to merge scenarios, and customizable aircraft formations.

* Multiplayer is not present yet, although there are plans for its implementation. Just remember the old way of saying about what happens to plans and first enemy contact ;)

* Any WW2 scenario in the works? There are far greater ambitions for WW2 than merely a few scenarios, so stay tuned!

* There will be Steam Workshop support

Stay tuned for further updates!|




cscrutinizer -> RE: Command: Modern Operations - FAQ (9/11/2019 4:03:38 PM)

quote:

Any WW2 scenario in the works? There are far greater ambitions for WW2 than merely a few scenarios, so stay tuned!

Now you're just teasing me...




76mm -> RE: Command: Modern Operations - FAQ (9/11/2019 6:00:50 PM)

quote:

ORIGINAL: Daniele
* Any WW2 scenario in the works? There are far greater ambitions for WW2 than merely a few scenarios, so stay tuned!

Nice update, thanks. Thanks especially for the above!




Primarchx -> RE: Command: Modern Operations - FAQ (9/11/2019 9:54:15 PM)

I was thinking it would be a new (64-bit) engine given the path the sim has taken. This means huge gains in performance, I'm hoping.




tjhkkr -> RE: Command: Modern Operations - FAQ (9/11/2019 11:36:15 PM)

Thank you!




tjhkkr -> RE: Command: Modern Operations - FAQ (9/11/2019 11:37:14 PM)

Okay, I HATE TO ASK, but of course I am going to:
New Weather features?

Well, whatever you have up your sleeves, I know it will be a world class product!




ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (9/12/2019 7:18:22 AM)

What can I expect from the AI to stand out from CMANO?
Like turning radars on/off to counter anti-radiation missiles as well as managing missiles as well?




Sardaukar -> RE: Command: Modern Operations - FAQ (9/12/2019 9:04:41 AM)

I guess "enhanced dogfight routines" mentioned in https://www.matrixgames.com/game/command-modern-operations are great for WW II scenarios. Dogfight has been quite sub-par so far, IMHO.




LORDPrometheus -> RE: Command: Modern Operations - FAQ (9/12/2019 12:41:56 PM)

While I would still love to see more end user customization of units to allow users to build and export their own even if this is the final feature list from what I have already seen you have earned my support




Sardaukar -> RE: Command: Modern Operations - FAQ (9/12/2019 1:08:02 PM)

Definitely must to buy.I am just bit worried about my laptop resources if new version is lot more "heavy" than current CMANO.




SNaidamast -> RE: Command: Modern Operations - FAQ (9/12/2019 5:09:31 PM)

When is this new software going to be available for purchase? I am very interested in modeling the possibilities of an Israeli\Iran conflict...




Andrea G -> RE: Command: Modern Operations - FAQ (9/12/2019 5:47:41 PM)


quote:

ORIGINAL: Daniele

* Any WW2 scenario in the works? There are far greater ambitions for WW2 than merely a few scenarios, so stay tuned!



WOW!
Something like the glorious "Command at Sea" from Clash of Arms?
For me it was the ideal WW2 companion to Harpoon.

I would like to help if you need data on the Regia Marina, got tons of books on the subject.
You can't miss the "Cilindro Assorbitore Pugliesi" on the italian BB's.

[:D]




SNaidamast -> RE: Command: Modern Operations - FAQ (9/12/2019 6:29:41 PM)

I thought Command - Modern Operations was to be Post WWII only...




JPFisher55 -> RE: Command: Modern Operations - FAQ (9/12/2019 6:30:53 PM)

i have been using Abgster's Ares Lite 1.1. I have noticed an improvement in AI performance. Will CMO have similar improvements to its AI over CMANO?




AKar -> RE: Command: Modern Operations - FAQ (9/13/2019 5:57:41 PM)

quote:

ORIGINAL: SNaidamast

I thought Command - Modern Operations was to be Post WWII only...

Perhaps there could be Command - WW2 Operations in the works.




Mgellis -> RE: Command: Modern Operations - FAQ (9/14/2019 2:33:15 PM)

Additional questions...

1. Will the global map be revised so that large inland bodies of water (Great Lakes, African Great Lakes, more of the very large rivers like the Mekong and the Yellow, etc.) will be available as sites for scenarios?

2. Will any "soft" options (firing warning shots, water cannons to discourage people who are getting too close, ramming, boarding actions, surrendering to authorities, etc.) be added? If so, which ones? (You can simulate some of these with lua actions, etc. but it would be nice if they were built into the game itself.)

3. What changes, if any, are planned for land combat?

(Yes, as you can see, I'm interested in seeing Command expand its options for low intensity conflicts.)

Thanks!




ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (9/14/2019 11:19:38 PM)

Will a player's past CMANO scenarios also be allowed to be improved? As in being allowed to add in new platforms, change events, etc.?




HalfLifeExpert -> RE: Command: Modern Operations - FAQ (9/15/2019 10:47:52 PM)

quote:

ORIGINAL: ProdigyofMilitaryPride

Will a player's past CMANO scenarios also be allowed to be improved? As in being allowed to add in new platforms, change events, etc.?



That is a good question, I wonder if there is plans for an optional scenario converter to the new format.

If so, we may not know for a while though.


quote:

ORIGINAL: Mgellis

Additional questions...

1. Will the global map be revised so that large inland bodies of water (Great Lakes, African Great Lakes, more of the very large rivers like the Mekong and the Yellow, etc.) will be available as sites for scenarios?

2. Will any "soft" options (firing warning shots, water cannons to discourage people who are getting too close, ramming, boarding actions, surrendering to authorities, etc.) be added? If so, which ones? (You can simulate some of these with lua actions, etc. but it would be nice if they were built into the game itself.)

3. What changes, if any, are planned for land combat?

(Yes, as you can see, I'm interested in seeing Command expand its options for low intensity conflicts.)

Thanks!


Good questions, I am especially interested in #2.

Having more bodies of water to work with would be great too, but you'd have to have a very creative setup for operations in the Great Lakes. USA and Canada are best friends!




ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (9/20/2019 1:48:58 AM)

Here's a little something I pondered on "The King is Back" thread a while ago...

quote:

Here's something that should be implemented, if practical - The ability to target ships moored at docks/piers, etc. As opposed to catching them with explosions to do damage. It makes a lot of sense on the subject of using C-4, high explosive and satchel charges.


Can this be made possible, if at all with the new ground system? And will certain military spec-ops teams have the ability to climb mountains and swim across bodies of water?




Sardaukar -> RE: Command: Modern Operations - FAQ (9/20/2019 11:16:40 AM)

Dare I wish for WW II DLC already? [8D]




lecrop -> RE: Command: Modern Operations - FAQ (9/20/2019 3:29:44 PM)


quote:

ORIGINAL: Sardaukar

Dare I wish for WW II DLC already? [8D]

My wet dream: the naval campaign in the Atlantic from the BdU perspective...

[img]https://i.imgur.com/ylIQfIp.jpg[/img]




jun5896 -> RE: Command: Modern Operations - FAQ (9/20/2019 3:29:57 PM)

WW2 database? Wow That's great idea.[:D] I hope to play WW2 naval battle scenario with CMO's engine.




ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (9/21/2019 12:49:54 AM)

An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?




Raptorx7_slith -> RE: Command: Modern Operations - FAQ (9/21/2019 2:36:40 AM)


quote:

ORIGINAL: ProdigyofMilitaryPride

An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?


You can already target aircraft in open parking spots and hangars.




KnightHawk75 -> RE: Command: Modern Operations - FAQ (9/22/2019 10:03:14 AM)


quote:

ORIGINAL: Raptorx7_slith


quote:

ORIGINAL: ProdigyofMilitaryPride

An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?


You can already target aircraft in open parking spots and hangars.


Assumed person meant the aircraft itself vs the parking space it's on, or alternatively related the issue when you want to hit a 'single unit' airbase and actually being able to select the subunits vs it just random targeting when you hit it via bol (and reassignment) or other round about ways to hit said 'single unit' facilities that don't let you get specific with target selection in those cases.






ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (9/22/2019 5:35:11 PM)


quote:

ORIGINAL: KnightHawk75


quote:

ORIGINAL: Raptorx7_slith


quote:

ORIGINAL: ProdigyofMilitaryPride

An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?


You can already target aircraft in open parking spots and hangars.


Assumed person meant the aircraft itself vs the parking space it's on, or alternatively related the issue when you want to hit a 'single unit' airbase and actually being able to select the subunits vs it just random targeting when you hit it via bol (and reassignment) or other round about ways to hit said 'single unit' facilities that don't let you get specific with target selection in those cases.





Exactly - Especially when it comes down to having Spec-Ops units like Navy SEALs blow up moored ships or grounded aircraft with explosives. Being able to target the aircraft/ships themselves as opposed to having an explosion on the parking space doing the job.




melnibonian -> RE: Command: Modern Operations - FAQ (9/23/2019 12:47:21 PM)

quote:

ORIGINAL: lecrop

My wet dream: the naval campaign in the Atlantic from the BdU perspective...



If this is indeed possible I will try to look for my old installation of Silent Hunter III/GWX Mod [:)]




britten -> RE: Command: Modern Operations - FAQ (10/2/2019 9:18:42 AM)

Thanks to Matrix & Dimitris for providing extensive information about new Command game. You're handling it really well!

There's one more question to ask. Are you able to say if the release will happen this year or next?




ProdigyofMilitaryPride -> RE: Command: Modern Operations - FAQ (10/3/2019 6:39:54 AM)

I'm predicting in two years it'll come to pass. Considering the amount of content this is gonna have...




britten -> RE: Command: Modern Operations - FAQ (10/3/2019 9:03:24 AM)

On published screenshots & vidoes you can see that most of the new features are already implemented (new interface/maps/tacview/map scrolling). Not everything has to be available on the first day of release. That means that day can come much earlier than two years.




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