Fer_Cabo -> Lua: Added weapon causing damage to Event_Damaged/Destroyed (9/13/2019 1:03:13 PM)
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Hi folks, No way i can figure out what's the way i can use this in a Lua script. It's not part of UnitX() - which is the damaged/destroyed unit triggering the event, nor is it related to UnitY() or UnitC()- which are both fields related to other kind of trigger ("Unit Detected" actually). Specifically, what i'd want is to Lua-code an Action changing the posture of the damaged/destroyed unit's Side towards the Weapon-Causing-the-Damage/Destruction's Side. i.e. If one land unit from the side "DPRK" is damaged or destroyed by a weapon from the side "US" (with the US side conducting a first / preemptive strike), so the posture of the "DPRK" side should then change to "H" (Hostile") vs. the side "US". Thanks a lot in advance. Best regards!! Fernando.
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