RE: Strategic Command WWII: World at War Community Pack (Full Version)

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steevodeevo -> RE: Strategic Command WWII: World at War Community Pack (10/8/2019 6:40:41 AM)

Hi folks,

Every time I try to load a player mod scenario from the pack, at the end of teh first turn I get this and it crashes:

[img]https://i.imgur.com/WryR2QK.png[/img]




Hairog -> RE: Strategic Command WWII: World at War Community Pack (10/18/2019 11:21:58 PM)

I hope the Community Mods will get their tweeks soon. I know I submitted mine for the Naval Mods.

Maybe that will fix your error.




helmseye -> RE: Strategic Command WWII: World at War Community Pack (10/24/2019 9:12:21 PM)

quick question

has the starting technology changed for naval war mod? it used to give all countries (IMHO) a better start but now seems to of gone?




Hairog -> RE: Strategic Command WWII: World at War Community Pack (11/21/2019 2:02:41 PM)

quote:

ORIGINAL: helmseye

quick question

has the starting technology changed for naval war mod? it used to give all countries (IMHO) a better start but now seems to of gone?


I used a higher level for the beta. I decided to keep as much as I could of the scenarios as close as I can to the original in the mod. You already have so many changes to deal with that changing of the tech. would be too much.




ouldy -> RE: Strategic Command WWII: World at War Community Pack (12/1/2019 5:56:11 PM)

Hi

In the Naval War Mod game, it doesnt seem possible to reinforce the destroyer units. Does anyone know if this is an issue please.




Hairog -> RE: Strategic Command WWII: World at War Community Pack (12/2/2019 3:01:06 AM)

Screening Task Forces are limited to 6 strength points max. They are easy to damage and shatter, but they are very easy and fast to rebuild. Historically, hundreds of destroyers were lost compared to very few capital ships. They are expendable and should be used as obstacles to hinder enemy movement.

The best way to think of the Naval Mod is to imagine zooming in on a fleet with individual Task Forces playing their roles. Most naval games have this model to simulate naval warfare. You have a large scale map to move fleets and when the fleets meet, you move to a tactical map with individual ships.

In this case, it's one step up from individual ships to Task Forces. Radar, airplanes and their carriers of WWII have made this scale adjustment nessicary. You didn't have surface ships shooting at each other to any great extent after the first few encounters. The planes decided the battle way before the surface units got within range.




ouldy -> RE: Strategic Command WWII: World at War Community Pack (12/2/2019 9:57:32 PM)

Thank you




Hairog -> RE: Strategic Command WWII: World at War Community Pack (12/2/2019 10:32:29 PM)

NP. Hope you enjoy the Naval Mod.




akashamon -> RE: Strategic Command WWII: World at War Community Pack (8/23/2020 7:02:48 AM)

Hi I just tried the naval mod for the first time. I like it.

I have one question about how the new naval ZOC work. I can't seem to figure out when the ZOC will be in effect consistently. Sometimes my subs can move next to enemy task forces or strike forces other times they can not. Is there a way to better predict this?

Thanks!




Hairog -> RE: Strategic Command WWII: World at War Community Pack (8/24/2020 2:11:03 AM)

Wolf Packs have no Zone of Control. I will have to look around to see what's going on. All zones of control should work the same...unless there were a few versions that snuck through where you had to have two overlapping Zones of Control for it to work. I bet that is what is going on. So you can either play with that in mind, which could be another take on it, or tell me which campaigns you need and I'll see if I can find them and put a link up.




edward77 -> RE: Strategic Command WWII: World at War Community Pack (10/31/2020 12:15:16 PM)

I was hoping to be able to edit the Rostov mod scenario to make it a bit easier. However I`m not sure whether this is permissable or even possible. A similar question was posed in post #14 but never answered.




Elessar2 -> RE: Strategic Command WWII: World at War Community Pack (11/1/2020 12:23:09 AM)

You have to copy the scenario files to your own personal user Games folder to edit them (you can't save them in the default game folder).




edward77 -> RE: Strategic Command WWII: World at War Community Pack (11/23/2020 10:43:16 AM)

Ok thanks. I did this but it still will not load into the editor. Message is "convoy.txt missing." Also noticed that the data file does not appear in the editor even though I put into the custom folder In fact this same problem ("convoy.txt missing.") occurs with all the Community content.




Hubert Cater -> RE: Strategic Command WWII: World at War Community Pack (11/23/2020 1:19:42 PM)

Hi Edward77,

My guess is that you are possibly not also copying over the subdirectories that the campaigns require.

Typically the Community Pack is installed into the following folder:

C:\Program Files (x86)\Matrix Games\Strategic Command WWII - World at War\Community Pack\Campaigns

Try copying the entire contents of this folder over to your USER folder usually found here:

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Campaigns

Then try opening the campaign after that.

Hubert




edward77 -> RE: Strategic Command WWII: World at War Community Pack (11/24/2020 10:56:07 AM)

Thanks Hubert, That solved the problem for all the Community scenarios except Rostov which still has the same convoy.txt missing.




Hubert Cater -> RE: Strategic Command WWII: World at War Community Pack (11/24/2020 2:00:20 PM)

Hi Edward77,

I just tried it on my end and it opened and loaded just fine. Did you perhaps rename the campaign before you opened and edited it? This might cause the issue you are having and if you wish to rename it, simply open it in the editor and then use the SaveAs function and this will properly reset the applicable pointers in the campaign so that this type of error doesn't re-occur.

Hubert




edward77 -> RE: Strategic Command WWII: World at War Community Pack (12/1/2020 3:50:51 PM)

Thanks for the help Hubert. The plot thickens. I now discover that the standard Rostov does not work either, several files missing. I think the Rostov data file is corrupt as it does not appear in the editor. Should I simply reload the Community pack or will I have to start from scratch?




Hubert Cater -> RE: Strategic Command WWII: World at War Community Pack (12/1/2020 4:37:54 PM)

Yeah it is worth a try, perhaps delete Rostov and the Rostov subfolder from your USER folder, then reinstall the patch/community pack and then copy over Rostov and its subfolder once again to your USER folder from the Community Pack folder and see if that then works.





fulcrum28 -> RE: Strategic Command WWII: World at War Community Pack (8/9/2021 1:28:47 PM)

How can I install SPIRES mod? (the one the soldiers drawings)

I made a folder
documents/,,/strategicCommmand2WaW/cmampaigns
called
_1939 World At War_spires_color
inside there is the bitmaps folder etc.

it does not apply them.

my game is from steam running latest version. In the Mods folder communite pack Spires mod does not show either.

I could install and works well for SC3WiE




BillRunacre -> RE: Strategic Command WWII: World at War Community Pack (8/9/2021 3:40:19 PM)

Hi

I've just replied to your PM, please let me know if that helps. [:)]

Bill




Saxley -> RE: Strategic Command WWII: World at War Community Pack (12/14/2021 4:05:25 PM)

How do I download this when I bought the game through Steam? When I click the link it says I have to add the CD Key to my account to register the game, but I dont have a CD Key.




Hubert Cater -> RE: Strategic Command WWII: World at War Community Pack (12/14/2021 5:16:46 PM)

Hi Saxley,

The good news is that the Community Pack is already included with your Steam, Matrix or GoG purchase of the game, and there is nothing more you need to do to play the Community Pack campaigns, e.g. you'll see the Community Pack campaigns listed in game when in the SELECT CAMPAIGN screen.

Hope this helps,
Hubert




Pavia -> RE: Strategic Command WWII: World at War Community Pack (1/16/2022 12:58:05 PM)

Sorry, I'm a bit clumsy, and it's not clear to me.

What campaigns are those of the mentioned pack?




BillRunacre -> RE: Strategic Command WWII: World at War Community Pack (1/16/2022 2:47:38 PM)

They are:

1939 World at War Naval War Mod
1941 Rostov
1942 Axis High Tide Naval War Mod
1943 Allies Turn The Tide Naval War Mod
1944 Triumph and Tragedy




Pavia -> RE: Strategic Command WWII: World at War Community Pack (1/16/2022 5:32:28 PM)

Thank you very much, now I have them all.
By the way, is there a manual in Spanish for the naval mod? or in English?




BillRunacre -> RE: Strategic Command WWII: World at War Community Pack (1/17/2022 12:29:25 PM)

Hi Pavia

There is a NAVAL READ ME file contained within the mod, and you should be able to find it here on your PC:

C:\Users\[Your User Name]\Documents\My Games\Strategic Command WWII - World at War\Campaigns\_Naval War Mod 3.0 of 1939 World at War

It is in English, there is no Spanish version I'm afraid.




Pavia -> RE: Strategic Command WWII: World at War Community Pack (1/17/2022 4:48:26 PM)

Thank you very much... I'll see if I can pass it through a translator and if I have doubts I'll ask you.

Reiterate "thank you", "thank you very much".




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