Hairog -> RE: Strategic Command WWII: World at War Community Pack (12/2/2019 3:01:06 AM)
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Screening Task Forces are limited to 6 strength points max. They are easy to damage and shatter, but they are very easy and fast to rebuild. Historically, hundreds of destroyers were lost compared to very few capital ships. They are expendable and should be used as obstacles to hinder enemy movement. The best way to think of the Naval Mod is to imagine zooming in on a fleet with individual Task Forces playing their roles. Most naval games have this model to simulate naval warfare. You have a large scale map to move fleets and when the fleets meet, you move to a tactical map with individual ships. In this case, it's one step up from individual ships to Task Forces. Radar, airplanes and their carriers of WWII have made this scale adjustment nessicary. You didn't have surface ships shooting at each other to any great extent after the first few encounters. The planes decided the battle way before the surface units got within range.
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