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Kull -> RE: Fog of War question (9/23/2019 3:32:59 PM)
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quote:
ORIGINAL: Gridley380 quote:
ORIGINAL: Kull To be fair here, the Allied human player has a MASSIVE advantage since he has perfect 20-20 hindsight as to the true capabilities of the early war Japanese military AND a certain knowledge of their real-life targets AND the pace of those operations. To say nothing of the ability to ignore all the political realities that delayed responses and caused the Allies to take chances that no human player would ever consider. True, but I'd trade that in a heartbeat for the understanding the US actually had + MAGIC/ULTRA/etc on the intel front. I know! The real-life Allied intel (especially mid-to-late war) was amazingly detailed and immediately useful. To gain that level of information, you'd almost have to allow your opponent to open up the game (as you) and randomly examine an increasing number of bases and task forces. In game terms, the Allies were "cheating" for most of the war! quote:
And the Japanese player has the same advantage of hindsight - and yes, that kicks in right away too; they know PacFleet's CVs aren't at Pearl, and if they open the scenario from the Allied side they know what hex they ARE in. No doubt, but I was talking about this knowledge in the context of using it to "break" an AI that is conducting a largely historical expansion. Can the human Japanese player do the same thing against the Allied AI? To some extent, but it takes longer to break an AI that is mostly focused on retreat and fighting in place with what it has. That said, the Allied AI script has always been the weaker of the two, simply because by the time the retreat phase is over and the Allied AI launches into expansion, the Japanese position could be vastly different from the historical - and the Allied script can't know that.
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