RE: Naval War Mod glitches (Full Version)

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SittingDuck -> RE: Naval War Mod glitches (12/24/2021 3:53:53 AM)

I sure hope that gets up on the list. The reason why is because if a unit (or task force) is committed to evasion, then the very idea of substantial return fire and damage infliction does not make sense. At least not compared to a force that stands in for the fight.




stryc -> RE: Naval War Mod glitches (12/24/2021 8:33:56 AM)

...not to mention 'evading all damage' while in port. (Wut?!)




ralaric -> RE: Naval War Mod glitches (12/27/2021 6:47:46 AM)

Noted a possible bug where some some Allied STFs start with 10/6 strength. It may pertain to the STFs received for 'free', i.e. already in production the cue.




aswa84 -> RE: Naval War Mod glitches (2/22/2022 1:32:02 AM)

I think I found a bug where this Japanese hq in the south east pacific refuses to die despite being in no supply and repeatedly bombarded by battleships and aircraft carriers




Elessar2 -> RE: Naval War Mod glitches (2/22/2022 2:42:37 PM)

HQs always have an unlimited supply reserve of (I want to say) 3, can heal up to 5 or 6 no matter how cut off they are. Yeah, a bit unrealistic but a side-effect of other game design decisions.




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