thedoctorking -> RE: Tipping point for Sov Arm factory losses (9/24/2019 5:02:29 PM)
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One question, probably more for designers that developers like Moravel, but maybe he has some insight: why can't factories that are destroyed by being overrun by the Germans be repaired? Why eliminate them? I know that historically, the Germans got a good bit of production out of captured Soviet factories, and when they were recaptured by the Soviets, they were once again repaired and put back into service. Both sides got quite good at repairing damaged industrial infrastructure - Speer gave an often-cited figure of four to six weeks to fully repair a factory damaged by bombing. The US Strategic Bombing Survey bore this out, remarking especially on the rapid repairs in the German aviation industry that allowed factories marked as totally destroyed on American maps to go on producing. Ground combat wrecks a landscape maybe more efficiently than aerial bombardment, but still I'd think that totally destroying the factories without any chance of repair is going too far.
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