El Condoro -> Troubleshooting scripts in-game (9/26/2019 1:28:27 PM)
|
I think I know the answer to this but I am hoping I'm wrong. I am in the process of designing a fantasy campaign and am trying to get the scripts right and the balance, too. There is no AI scripting, so the testing is all 'manual'. Is there a way to modify a campaign - scripts, map settings, unit combat settings etc. - when playing it? I'm not talking about cheating but the design process. A couple of examples: 1. Let's say I have entered the wrong country number in a script so it doesn't run. It's a critical script and it doesn't appear until the campaign (tested in Hotseat mode) has been played for an hour. Can I edit the script, go back to a saved version and restart with the correct country number so it runs or do I have to restart the campaign from scratch (wasting an hour)? 2. I want to test the effects of changing combat values at a certain stage in the campaign. Can I revert to a saved game and change the values and play the same combat over to see the effects of the changes? Basically, how can a complex and large campaign be tested without playing for an hour (say), finding an issue, fixing the issue and replaying from the beginning? How was it done with Storm Over Europe, for example in the design phase?
|
|
|
|