Helvetinbarbaari -> Initial impressions, suggestions and balancing issues (10/4/2019 2:38:31 PM)
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I was so stocked to get this! and i loved it last night but... few issues.. I played allied "grand campaign" to Djebel Barda (or something like that) and i got option to dig in when axis counter-attacked OR keep pushing forward. I dug in. All ok. Except i got 3 support units, and even though i selected 3x 37mm guns, they were useless. Panzers shot them on sight and i didn't even make a dent. Lost first battle, lost second one bigger way and from third one they overrun my positions. Didn't have 37mm guns anymore, and i just couldn't get my anti-tank teams close enough, even with smoke. They just panicked when axis began to shell my positions. So it was impossible to continue that campaign. Did i just play poorly? Or should anti tank guns (accuracy) get a buff? Suggestion side. Could you add "pop-up" to medals, (when howering over with mouse) and icons in soldier screens? Where there are crosshairs, running men etc, that what they mean? Kills, routs, what? Never too much information. And a side note, f-secure didn't allow to start the game without exception (error code 51), does the game send information about client to your servers or what's going on? Also AI (especially) tanks behave oddly sometimes. Sometimes they berzerk straight to middle of my units, or they don't advance even though they clearly have the advantage (making the battle last way longer than it should) Those are my first impressions. Love the sounds, 3d engine, campaign etc. Can't wait for further bug fixes and possible addons. Hope this game get the love it deserves in the future too!
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