A&P? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First



Message


uneducated -> A&P? (10/7/2019 6:42:32 PM)

Ammunition & Pioneer squads have some sticky bombs. Is that it? Will their presence help replenish ammunition within a radius or something like that?





SteveMcClaire -> RE: A&P? (10/7/2019 7:04:57 PM)

They have some explosives but they do not have ammo. By virtue of being committed to the front line they can't carry out their rear-area ammunition hauling duties. :)




uneducated -> RE: A&P? (10/7/2019 7:15:57 PM)

Thanks yet again for answering so many of my questions, Steve McClaire!

I wonder if during the making of this game the team ever actually spoke to somebody from the Bloody First and asked them what they hoped the game would capture.




SteveMcClaire -> RE: A&P? (10/7/2019 9:24:16 PM)

You're welcome! We did not speak with any WW2 veterans and I would not feel comfortable asking a combat veteran what they thought a computer game should capture from those experiences. A sense of time pressure, confusion/noise, and some concern for your virtual soldiers are the things I was shooting for though.




uneducated -> RE: A&P? (10/8/2019 7:09:31 AM)

I think they asked survivors of WWI about the Battlefield I game. IIRC, they felt the terrain was very similar. I don't know whether it was particularly for a game, but they put surviving american fighter aces into combat flight simulators. They found that one area where they were distinctly superior was in their being particularly good at knowing just when to hit the fire button when an enemy plane was near the sights.

I noticed that I have been playing and replaying Kasserine Pass. It might have been like that for commanders in real life who survived that battle. They would have kept saying to themselves, if only I had tried this, maybe it would have been different. If we hadn't done that, then it wouldn't have been so bad. They would have had to continue the whole of the war with those thoughts in mind, without ever having a chance, like us, to retry it and see that in all likelihood nothing would have worked.

Also, you get the feeling of how bad Kasserine Pass and not wanting to be stuck on that ridge just by playing the game!

That lurking behind the ridgeline tactic is a good one, however, if the Germans become established on the high ground there, it could become a complete massacre.


quote:

ORIGINAL: Steve McClaire

You're welcome! We did not speak with any WW2 veterans and I would not feel comfortable asking a combat veteran what they thought a computer game should capture from those experiences. A sense of time pressure, confusion/noise, and some concern for your virtual soldiers are the things I was shooting for though.






Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.187988