Xenomorph -> Bocage vs Cropland and Cropland vs Open terrain (at 10 mi/hex scale)? (10/8/2019 5:52:52 PM)
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Hello all, (Note: Even though I'm asking this for map-making purposes, I didn't want to put it in the Mods section because this question pertains to actual game play as well.) I suppose my real question is: what are croplands supposed to represent in TOAW? I'm creating a map at the 10mi/hex scale and "cropland" terrain can mean different things at that scale. In the eastern US for example, cropland at 10mi/hex would include open fields but also a fair number of patches of woods (often even a mile across) and/or tree lines that follow streams/rivers. These features would definitely play a role in combat operations so I'm wondering if TOAW models "cropland" as taking these features into account. I certainly don't want to classify these areas as bocage because I'm assuming "bocage" is meant to represent the Normandy, France-style bocage that hinders movement/combat far more significantly. On the "other-other" hand, the eastern US "cropland" I described above are actually often completely enclosed by some type of woods - just not the kind of woods the term "bocage" would imply. Along those same lines, I'm wondering where people draw the line between "cropland" and simply "open" terrain. I've been through Kansas and Oklahoma enough that I view that as most definitely "open" terrain. (Wow, is it open! [:D] ). However, I'm thinking I'll have one *busy* looking map if those are the only types of terrain considered "open". I know a lot of this may come down to a judgement call but any thoughts would be much appreciated!
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