inqistor -> RE: The Shipyard Analysis Thread (11/6/2019 9:08:04 PM)
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ORIGINAL: Lokasenna If you want to model changing map conditions during a game, the only way I know of to do so is to change the map data file at desired points throughout the game. In the Sydney shipyard example (although I don't know why you'd care about a 1945 shipyard in Sydney), once you thought the drydock was complete you would replace the game's map data with your new version that includes it. At least, I'm pretty sure you can make that kind of change mid-game. Map only stores hexes terrain details, so you can simulate construction of Ledo Road, for example. Bases are defined in Locations file. But now, I recall, that I actually made such experiments with plane factories several months ago. So, if you add new plane factory to base, that factory will show up mid-game, when you exchange location file. But if you just make factory bigger, that change will not show up in running game. I am wondering, what will happen, if you add separate instance of Repair Dock to already existing in a Base.
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