RE: AT guns and "STEEP ANGLE" (Full Version)

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PipFromSlitherine -> RE: AT guns and "STEEP ANGLE" (10/17/2019 8:41:52 PM)

A savegame is always welcome and would be very useful.

Cheers

Pip




headcount_slith -> RE: AT guns and "STEEP ANGLE" (10/18/2019 9:37:01 AM)

There you go. I hope it helps.




headcount_slith -> RE: AT guns and "STEEP ANGLE" (10/18/2019 9:43:27 AM)

Actually, this one is better. The Panther is already in position.




SteveMcClaire -> RE: AT guns and "STEEP ANGLE" (10/18/2019 4:49:58 PM)

Got it. Thank you, I'll check it out.

EDIT: Ok, I have found two issues that I will get fixed, though they won't be in the next (1.0.2) update as that is almost ready to go out.

* When loading an in-battle saved game the position of towed guns' firing points was being calculated incorrectly, thus the steep angle not occurring when I tried it straight from a new battle setup but reproducing when I loaded your saved game.

* Theoretical kill chance for vehicles was always defaulting to front armor when incoming angle relative to the target was >= 180 degrees. So if the Panther turned right just a tiny bit it would start firing. If it sat or turned left it wouldn't.

Steve




headcount_slith -> RE: AT guns and "STEEP ANGLE" (10/19/2019 5:40:03 AM)

Nicely sleuthed. The second issue would explain several other situations I've observed over the last few days.




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