HQ's (Full Version)

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tucsonbandit -> HQ's (10/25/2019 9:54:59 AM)

There seem to be some abilities that HQ's have that I can not find any description of in the manual or tutorials.

Namely, what does "call tactical air offensive" do? Also what is the range that HQ's affect? Thanks.

edit:

also the "repair/upgrade" toggle button..when I hit the button a red cross appears on the unit, but a red x seems to appear in the repair/upgrade toggle box. Does the appearance of the red cross mean the unit is selected for repairs/upgrades or does it mean its been turned off?


2nd edit:

forget it, I found the answer to both questions in the manual...thanks...




AlvaroSousa -> RE: HQ's (10/25/2019 3:05:05 PM)

Any questions just ask.




TrogusP96 -> RE: HQ's (11/28/2019 1:56:11 AM)

Does proximity to an HQ effect rate of recovery by distance, leader traits or unit type or HQ attribute and receiving unit attribute? any other variables besides supply? Did I see somewhere percent of logistics unused?




AlvaroSousa -> RE: HQ's (11/28/2019 2:58:48 AM)

HQ give +1 map supply levels within the command radius. They also make 0 map supply levels a 1 map supply level. This affects effectiveness recovery
HQs also give a bonus effectiveness recover of I +4% if I remember within command radius
Then there is the General bonus




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