Hubert Cater -> RE: bugs and dumbs (10/26/2019 12:02:48 AM)
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1) I had to really dig into the code and think about why it might be reinforcing a recently placed unit as I agree and if it was doing this, it is definitely a bug. The issue I see here was the assumption on my part in the code that all newly placed units by the AI, via Purchases arrive at full strength, so there is no reinforcement possible. However, if a new arrival is coming off of the pre-set Production Queue list, then it is possible to have some rare units arrive at partial strength. This could be the same for UNIT script arrivals and in this case I can see how the code could miss this and this is an error on my part. I'm honestly surprised this hasn't been caught sooner. 3) This is as Sugar has noted also a bug, and another odd one as this was working as you've suggested in older versions of the game, v1.15 works this way for example, but since v1.16 I must have introduced this error. This will be fixed for the next update as well and just note that the AA unit only has a strike range of 1 hex so the Paratroop unit would essentially have to land right next to the AA unit. Fighter interception also seems to be broken for Paratroops units as well. 4) The hex directly north of Bordeaux is a sea hex with a port, and if you mean the hex just north of that, I've tested and an Engineer can fortify there... at least I could on my end.
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