Paratroopers and Readiness (Full Version)

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Dgold -> Paratroopers and Readiness (10/25/2019 8:11:18 PM)

I have seen a post recently concerning the fact that you cannot use paratroopers unless their readiness reaches 100%, but I cannot find the post and any responses.

In my Axis game I have had a para unit in 9 supply sitting next to an HQ unit for at least five months. I cannot drop it to help with my Belelux/France invasion as it is still at 96% as of late May 1940.

Alvaro - can you please fix this in the next patch, perhaps reducing the para readiness requirement to, say 90% ?

Thanks




Worg64 -> RE: Paratroopers and Readiness (10/25/2019 8:21:46 PM)

You can by spending a supply truck on the para unit, improve its readiness by 6% and then be able to use it as a para this turn.




OxfordGuy3 -> RE: Paratroopers and Readiness (10/25/2019 8:39:10 PM)

quote:

ORIGINAL: Worg64

You can by spending a supply truck on the para unit, improve its readiness by 6% and then be able to use it as a para this turn.


Useful tip! Thanks Worg64




821Bobo -> RE: Paratroopers and Readiness (10/25/2019 8:56:24 PM)

The 100% is too much and easily abused by bombing the unit every turn. Should be lowered to 100%. IRL no unit ever is 100 ready.




miv792 -> RE: Paratroopers and Readiness (11/1/2019 10:56:25 AM)

Paratroopers attack only on the next turn ?




gwgardner -> RE: Paratroopers and Readiness (11/1/2019 11:49:48 AM)

I just dropped a parachute unit with 97% readiness. Without a very high readiness requirement we'll get paradrop hopscotch going on.




AlvaroSousa -> RE: Paratroopers and Readiness (11/1/2019 12:42:21 PM)

The fog of war should hide the para drop unit in the rear.




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