chopper66 -> RE: Axis AI in europe (10/28/2019 4:40:37 PM)
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Thanks again for the reply, which is appreciated. The ZoC point is interesting. I've made corps equivalent to armies in terms of ZoC, but my playstyle is to load up the border to the north with armies because of Lille being attractive so that may easily slow things down. I originally posted after November arrived without a breakthrough, despite Germany having a lot more firepower available to it. I very much like the game, which is easily the best computerised WW2 turn based strategy game ever - I am a 53 year old grognard so have played a lot of games. I play with FoW. I was hoping to try and arrive at a more conservative Italian AI that looked to keep its navy out of the way until France had surrendered, but am not making much headway. My favourite box game of the same type is Flames of War, where a strategy of avoiding combat with French ships is a good idea. I can keep the French out of the way to make it more interesting later, but wanted to try and make that unnecessary. The mod I've evolved plays well, it seems to me, when I play as axis, but not so much when I play as allies. Solo play is fun though. I'll keep tinkering. I'll share it if I ever get to a point where it might be of interest.
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