Daniele -> Command: Modern Operations starts the engines. Out on November 14th (10/29/2019 4:12:53 PM)
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[image]https://www.matrixgames.com/images/news/2338/spotlight_image.jpg[/image] You heard it right. Command: Modern Operations has entered its final phases of internal testing and developers are ready to reveal the release date. The most comprehensive and realistic simulator on operational level ever created will be released on our store and on Steam on November 14th. In few weeks you’ll have the chance to simulate every military engagement from post-World War II to the present day, thanks to his unmatched database covering Aircraft, ships, submarines, ground forces, installations, satellites and even strategic weapons from almost every nation in the world. [image]http://www.matrixgames.com/amazon/Screenshots/CMO/Release_Date_Reveal/Chosen/Shooting missile at enemy aircraft 600.jpg[/image] At release, you'll find all the original Command official scenarios remastered from scratch and integrated, plus brand-new official and community scenarios to quench your wargaming appetite (more detail to follow) [image]http://www.matrixgames.com/amazon/Screenshots/CMO/Release_Date_Reveal/Chosen/AWACS patrol and message log 600.jpg[/image] Updated cold-war and modern-day databases with the latest in hardware and systems mean you’ll never run out of setups to try out. Seamlessly import and use your existing Command scenarios, saves, .inst files and more! Stay tuned for further updates and get more information about the game from its official product page [image]http://www.matrixgames.com/amazon/Screenshots/CMO/Release_Date_Reveal/Chosen/Aircraft formation overfly carrier 600.jpg[/image] [image]http://www.matrixgames.com/amazon/Screenshots/CMO/Release_Date_Reveal/Chosen/Numerous passive contacts 600.jpg[/image] [image]http://www.matrixgames.com/amazon/Screenshots/CMO/Release_Date_Reveal/Chosen/Vietnam dogfight 600.jpg[/image] Previous articles coverage: * User interface and experience, Part I: http://www.warfaresims.com/?p=4954 * User interface and experience, Part II: http://www.warfaresims.com/?p=4975 * The grunt’s lot: Improvements to ground operations: http://www.warfaresims.com/?p=4982 * The new simulation & editor features: http://www.warfaresims.com/?p=4990
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