Simulacra53 -> RE: FOW for Naval (11/7/2019 4:09:37 AM)
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Maybe classic FoW does not work in your game concept, but not having it is also gamey - it is a game after all. I’d suggest a compromise - probably not possible, but for the sake of argument - where there is REAL uncertainty added. 1. Some enemy units are in full FoW 2. Some are partially detected, meaning their position is roughly known within a radius - ideally the less info the larger the radius. 3. position known, not full composition and strength 1 & 2 would certainly fit naval criteria and enemy forces deep in enemy territory - including air assets. This would also allow elements like reconnaissance (aerial, naval etc) and intelligence gathering. Air defense would also be an element - stronger AD, less aerial reconnaissance. Range is a hard factor here, so no range, only intelligence gathering.
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